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Thread: Witch Tower - Concept

  1. #1
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    Witch Tower - Concept

    Witch Tower | Concept
    Defensive Building



    Summary

    • The Witch Tower is a rocky tower that has a Witch atop it. It is low powered, but can be very useful in distracting attacking ground melee troops.
    • The Witch has her own area splash attack (ground & air). Unlike the Mortar, her attack has no blind spot.
    • The most vital role of the Witch is her ability to summon dead warriors from past battles (Skeletons). Skeletons distract and draw attacking ground melee troops away from their previous target, giving other defensive buildings additional time to attack. Once summoned, these Skeletons are able to chase attacking ground troops throughout the entire base.
    • Both the Witch's attack and her ability to summon Skeletons are limited by a radius. Once attacking troops enter this radius and Skeletons are summoned, the Skeletons are able to leave this radius and continue chasing troops. Additional Skeletons will not be summoned unless attacking troops are withing this radius.


    Upgrade Differences

    • Witch Towers undergo visual changes at levels 2, 3 and 4.
      • When initially constructed, the Witch Tower appears to be solid gray rock.
        • At level 2, the upper portion of the base becomes black.
        • At level 3, the entire base becomes black.
        • At level 4, the base remains the same, but a bright green ball periodically spirals upwards around the base with a glowing green trail flowing behind it.




    Additional Info


    • You don't need to train a Witch to have the Witch Tower, nor do you need to unlock the Witch in your Barracks. Any upgrades to the Witch you have completed in your Laboratory have no effect on the Witch Tower whatsoever.
    • Occasionally, attacking troops distracted by Skeletons don't return to attacking the same building they were previously attacking, but attack a different building. Attacking troops move towards the Skeleton as they approach, so once there are no more skeletons, they choose their next target based on their new location.
    • Attacking troops that prefer certain targets (such as defensive buildings) will not be distracted by Skeletons but will still be attacked by them.
    • Skeletons only attack ground troops, but can still be attacked by air troops. At the moment there are no remaining attacking ground troops, Skeletons will stand still, but can still be targeted by attacking air troops.
    • The Skeletons that are summoned by the Witch Tower are able to jump over walls in order to chase attacking troops.
    • From the top of the tower, the Witch summons the Skeletons, but the skeletons are generated near the base of the tower.
    • Attacking air troops within the radius will not trigger Skeletons to be summoned unless there are attacking ground troops currently deployed.


    Witch Tower


    Level Damage per Second Damage per Shot Skeletons Summoned Hitpoints Cost (Gold) Build Time Experience Gained Town Hall Level Required
    1 8 5.6 2 (Limit 4) 500 1,000,000 3 days 509 8
    2 10 7 3 (Limit 6) 530 2,000,000 4 days 587 9
    3 12 8.4 4 (Limit 8) 560 3,000,000 5 days 720 9
    4 15 10.5 6 (Limit 12) 600 5,000,000 7 days 777 10

    Witch Attack

    Range Attack Speed Damage Type Unit Type Targeted Summon Cooldown
    7 0.7s Splash - 0.3 Tile Ground & Air 6s

    Skeletons
    Preferred Target Attack Type Movement Speed Attack Speed Range
    None Melee (Ground Only) 24 1s 0.4 tiles

    Damage per Second Damage Per Attack Hitpoints
    25 25 45

    dpaquett | Carolina Clash
    Last edited by dpaquett; August 6th, 2014 at 09:09 PM.

  2. #2
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    I like it......somewhat but a little over powered and supercell would need to do some serious balancing.
    Last edited by dasyoyo16; August 6th, 2014 at 09:01 PM.

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  3. #3
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    Quote Originally Posted by dasyoyo16 View Post
    I like it......somewhat but a little over powered and supercell would need to do some serious balancing.
    True. I'm sure with any new defensive building they would release a new troop, or at least figure out the best balance adjustments.
    I tried to keep it from being overpowered with minimal skeletons, somewhat low HP and DPS, and the smaller radius that the wizard tower has. Much weaker and it would be useless.

    And I noticed on a similar post... yes, I got the idea from a Chief Pat video, and I can re-post it in Spell/Troop forum if needed. (Sorry, I'm new to this)

  4. #4
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    Really good idea

    It's a really good idea, however it would probably need a bit of balancing as the skeletons seem a little OP at the moment. But this idea could really work.

  5. #5
    New Guy PyroWolf's Avatar
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    Another, Weaker, Wizard Tower. Awesome....

    ​This is the same thing as a wizard tower exept it spawns some skeletons. The idea of the skeletons chasing them is stupid, and the witch tower is a wizard tower but weaker. Sorry bout shooting down your idea, also, i would like to see some stats


  6. #6
    Forum Hero AxionXD's Avatar
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    Well thought out suggestion and good graphics to match.

    I think upgrade times are a bit low for what the structure provides.

    Could be doable actually. It is a weaker Wizard tower, but the skeleton spawns could help distract and make usable.

    1 new tower wouldn't be terrible


  7. #7
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    Quote Originally Posted by PyroWolf View Post
    ​This is the same thing as a wizard tower exept it spawns some skeletons. The idea of the skeletons chasing them is stupid, and the witch tower is a wizard tower but weaker. Sorry bout shooting down your idea, also, i would like to see some stats

    I don't use the Witch in attacks because she functions as a weaker wizard... I use her because the skeletons she spawns act as a shield and distraction to defensive buildings.
    And skeletons shouldn't chase attackers? Should CC troops just hang out around the CC building as well?

    A simple strategic example... if you placed 3 buildings: Witch Tower - Storage - Inferno
    If troops attack the Inferno, skeletons would spawn and the attackers would release the Inferno and approach the skeletons. Now, the Inferno has more time to attack and there is a chance the troops would latch to the storage when the skeletons are dead. (In a war sense, where you prefer a strong defense over your loot)

    As for stats, do you not see nearly every possible stat listed at the bottom of the post?
    And these are rough stats, skeleton DPS can be lowered and a maximum lifetime limit can be set in addition to the current summoned limit.

    It obviously isn't a troop unique enough to be a priority any time soon, I just enjoyed the process of working out the stats and artwork, and wanted to get some thoughts on specific stats.

    Personally I hope they create a completely new troop to help continually ignite the game overall.

  8. #8
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    Really cool idea.
    -Not too OP
    -Good stats
    -Adds a new defense building type at TH8, which is nice, as it currently only has more of existing types. (Unlike TH 7/9/10, with Teslas, xbows, and inferno towers, respectively).
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  9. #9
    Forum Veteran Ninja352's Avatar
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    I like the idea a lot. Stats might have to be tweaked but overall it is solid. Good graphics too.

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  10. #10
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    i want witch tower <3

    i love it so much witch tower this's good idea & nice concept

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