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Thread: Order of Lab Upgrades? Th7. And a few questions.

  1. #1
    Centennial Club
    Join Date
    Jul 2014
    Posts
    112

    Order of Lab Upgrades? Th7. And a few questions.

    So far, as a recently upgraded from th6 to 7, and the lab being upgraded recently, and doing barbs, what is the order of upgrading troops and spells? (Dragons will also be available in about 1/2 a day, and rage in about 2-3 days)

    I have to upgrade:
    Archers
    Goblins
    Giants
    Wallbreakers
    Balloons
    Wizards
    Healers
    Heal Spell
    Lightning Spell maxed in th6.

    soon to be available:
    Dragons
    Rage Spell

    unavailable due to no dark barracks:
    Minions
    Hog Riders

    What is the order in upgrading stuff? And should I buy the Dark Barracks soon for lab stuff as well, or wait? Or just buy it for the extra % in total damage 1st? (I only have to buy another Hidden Tesla, the BK, and the Dark Barracks, and the 5th builder, if possible, but that's really all the new stuff I can get at th7)

    Still need the BK, only have about 200 DE. Have about 1100 trophies. Any tips in getting DE, without lightning, or spells for 3 days? I heard 1500+ has a lot of DE.

  2. #2
    Centennial Club
    Join Date
    Jul 2014
    Location
    Texas, USA
    Posts
    152
    It's dependent of what you use in your army compositions. However, the first upgrade you should do is archers. They are in 95% of all common army comps, making them the most vital. Usually, after my Archers finish, I start with Barbarians. However, that's because I use the Barch method must frequently. The rest of the upgrades just depend on what you use most often.

  3. #3
    Trainee
    Join Date
    Jul 2014
    Posts
    17
    Archers > Barbarians > Wizards > Giants > Baloons > Healers > Heal Spell > Wallbreakers > Goblins.

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