Results 1 to 4 of 4

Thread: The Battle Statistics! Be a real strategist.

  1. #1
    Fresh Spawn
    Join Date
    Aug 2014
    Posts
    2

    Lightbulb The Battle Statistics! Be a real strategist.

    Hello everybody, this is my first post, so i hope you guys like it.

    this is an idea for the battle system.
    How many of you guys, when raided a base, thought "man, how much i spent on this attack? is it worth?"
    I do this everytime, and i wanted this feature so much:

    The Battle Statistics! is a new feature added to the results of a ended battle.
    When you press the "+" button, it will show you how much elixir and dark elixir you spent with the deployed troops and spells, will show how much did you steal and will calculate if your raid was positive or negative, showing percentages and much more (to discuss).
    It might be something like that (sorry the noob painting)
    picture.JPG

    So, what you guys think?
    thanks for reading!

  2. #2
    Forum Elder HeavensFace's Avatar
    Join Date
    May 2014
    Location
    Go see my bio, go see it now... you can't resist me and you know it :p
    Posts
    2,495
    this idea is currently ruled out by supercell, please read the stickies before posting.

    Battle Related:

    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts

    thanks for the pic Hamfalcon
    If I post a negative response, it's because my goal is to improve ideas, not lie to their creator.
    Peace & love

  3. #3
    Fresh Spawn
    Join Date
    Aug 2014
    Posts
    2
    Quote Originally Posted by HeavensFace View Post
    this idea is currently ruled out by supercell, please read the stickies before posting.

    Battle Related:

    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts

    oh, i read it, but not that specific line, sorry btw.

  4. #4
    Forum Elder HeavensFace's Avatar
    Join Date
    May 2014
    Location
    Go see my bio, go see it now... you can't resist me and you know it :p
    Posts
    2,495
    Quote Originally Posted by TitanFelix View Post
    oh, i read it, but not that specific line, sorry btw.

    no problem, i don't blame you (it's pretty long) thanks for reading it anyways!

    thanks for the pic Hamfalcon
    If I post a negative response, it's because my goal is to improve ideas, not lie to their creator.
    Peace & love

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •