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Thread: Giant/Healer Combo

  1. #1
    Trainee Rabbimoshie's Avatar
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    Jul 2014
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    Orlando, FL
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    Giant/Healer Combo

    My town hall is level seven. I'm just getting the hand of the giant healer combo. What I am working on now is finding the right mix of troops. What do you guys do for this combo? Right now I run 2 healers 11 giants 10 wizards 3 wall breakers 26 archers 25 barbs.

  2. #2
    New Guy
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    Jul 2014
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    I use exactly the same combo, but with no archers or barbs and 6 wallbreakers, usually the rest giants, but maybe using 50 archers is better. Let me know how you get on because I might need to try using 50 archers I also have dragons and I use one of them in my raids?

  3. #3
    Trainee Rabbimoshie's Avatar
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    I find this works well. The archers and barbs take out collectors outside of walls and distract point defense so that my wall breakers can do their job. Next I drop the giants followed closely by the healers. Wizards come out last. They move faster than Giants and clear a path for them. I usually 3 star folks, but were talking TH7 TH8 here. Nothing super high level.

  4. #4
    Senior Member
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    Jul 2014
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    I use

    12 giants, 2 healers, 10 gobs and rest a mix between archs and barbs. I use gobs only if I am running out of time and have some collectors/ mines to clear.

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