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Thread: BIGGEST PROBLEM OF CLASH for ALL PLAYERS OVER 3800!!!!

  1. #1
    Fresh Spawn
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    BIGGEST PROBLEM OF CLASH for ALL PLAYERS OVER 3800!!!!

    By far, the largest problem for players over 3800 is the ability to find others to attack who are not simply for 1-2 trophies. We sit in the clouds for literally 6-12 hours a day, and then we lose anything gained by a defensive loss, and usually more.

    Supercell is not making money when all we do is watch clouds, and the frustration level is almost unbearable. No one has 12 hours a day to commit to the game!

    There is a solution, if only enough people will call for it, and if Supercell will implement it.

    Supercell could create a set of bases, perhaps 200, that increase in their difficulty to attack. They could begin at a normal base worth maybe 2 cups to win and -38 to lose, and charge a modest gem count to attack it -- say 10 gems. These could go all the way up to a base with perhaps 4 infernos, or other traps, and the price could be 100 or 200 gems with the potential reward of say 30 cups and a potential loss of 5. Supercell could easily monitor the effectiveness and profit of these and make adjustments over time. They could change the bases at times to keep them interesting. This would also add a great motivating factor to the game for these players who are getting bored with it.

    This would accomplish two MAJOR things. First, it would generate income for Supercell, instead of no income while 3800+ players are doing nothing but watching clouds and chatting. Secondly, it would relieve the frustration, to the point that some have quit the game, by lessening the amount of time upper level players have to stay online.

    Again, only available to 3800+ players, and they could even limit the number of daily cups to around 50, so that at least those at 3800+ would know they are not spending 12 hours online to lose more in defense than they can find on offense, and these same players would continue to spin for the regular kinds of matches, because they would want to get more than the 50 they MIGHT get on the Supercell bases.

    Supercell would have MUCH happier players willing to spend even more money, just to get rid of all the wasted TIME! Money is NOT the issue. TIME is driving people to QUIT!

    Please tell Supercell this is a great idea, and PLEASE, Supercell, implement this much needed change for all of your most loyal customers. The ones who spend thousands of dollars on this game!

    I know I will only try this for a bit more time, and if a 6 hour shift consistently does not give me enough cups to offset the almost assured defensive losses each day, I will reluctantly stop playing the game.

  2. #2
    Trainee
    Join Date
    Sep 2013
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    17

    I agree 110%

    Quote Originally Posted by tappy View Post
    By far, the largest problem for players over 3800 is the ability to find others to attack who are not simply for 1-2 trophies. We sit in the clouds for literally 6-12 hours a day, and then we lose anything gained by a defensive loss, and usually more.

    Supercell is not making money when all we do is watch clouds, and the frustration level is almost unbearable. No one has 12 hours a day to commit to the game!

    There is a solution, if only enough people will call for it, and if Supercell will implement it.

    Supercell could create a set of bases, perhaps 200, that increase in their difficulty to attack. They could begin at a normal base worth maybe 2 cups to win and -38 to lose, and charge a modest gem count to attack it -- say 10 gems. These could go all the way up to a base with perhaps 4 infernos, or other traps, and the price could be 100 or 200 gems with the potential reward of say 30 cups and a potential loss of 5. Supercell could easily monitor the effectiveness and profit of these and make adjustments over time. They could change the bases at times to keep them interesting. This would also add a great motivating factor to the game for these players who are getting bored with it.

    This would accomplish two MAJOR things. First, it would generate income for Supercell, instead of no income while 3800+ players are doing nothing but watching clouds and chatting. Secondly, it would relieve the frustration, to the point that some have quit the game, by lessening the amount of time upper level players have to stay online.

    Again, only available to 3800+ players, and they could even limit the number of daily cups to around 50, so that at least those at 3800+ would know they are not spending 12 hours online to lose more in defense than they can find on offense, and these same players would continue to spin for the regular kinds of matches, because they would want to get more than the 50 they MIGHT get on the Supercell bases.

    Supercell would have MUCH happier players willing to spend even more money, just to get rid of all the wasted TIME! Money is NOT the issue. TIME is driving people to QUIT!

    Please tell Supercell this is a great idea, and PLEASE, Supercell, implement this much needed change for all of your most loyal customers. The ones who spend thousands of dollars on this game!

    I know I will only try this for a bit more time, and if a 6 hour shift consistently does not give me enough cups to offset the almost assured defensive losses each day, I will reluctantly stop playing the game.

    You are right on bud.

  3. #3
    Forum Elder Awness's Avatar
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    Maybe perhaps change the single player goblin map to raidable goblin bases for certain cups and loot?

    Unlocked at 3800 cups?

    Unlock a new set of single player map at 4200 cups?
    Last edited by Awness; August 5th, 2014 at 12:36 AM.

  4. #4
    Junior Member
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    This is a great idea and unless SuperCell doesn't want the $$$ I suggest that SuperCell put this into the game within a few months or so. I'm no where near 3800 trophies but it would sure be nice to have even more stuff to look forward to towards the high lvl side of the game
    Last edited by Debronx; August 5th, 2014 at 12:54 AM.

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