Name: The Cloud
Cost: 200 Dark Elixir (unlocked with hog riders, aka Dark Barracks lv.2), 220 lv.2, 250 lv.3.

hitpoints:200 lv1, 250 lv.2, 300, lv.3

Can be targetted by: archers, wizards, dragons, minions, archer tower, wiz tower, xbow... Etc. all that can attack air troops. Can activate air bomb and seeking air mine, but do no damage. Lightning spell also heals, but unaffected by opponent spells besides lightning which heals, when in CC. Can reveal trap locations, but does not activate them.

When in CC/ attacking: Lightning strike causes splash damage to ground, while the moment the cloud attacks, the cloud will do splash damage to air.

Favorite Target: Hidden Tesla (deals double damage and Hidden Tesla attacks heal cloud by x2), Traps, P.E.K.K.A (when in CC)

Movement speed: 11 when not hit by hidden tesla or lightning, 16 when hit by 1, and stacks with rage. (25 with both)

Damage: splash damage with electric strike
lv.1: 20 dmg, 40 to all traps 25000 de (Lab lv.5),
lv.2 40 dmg, 80 to all traps 30000 de (lab lv.6)
lv. 3: 60 dmg, 120 to all traps 35000 de (lab lv.7)

Training time: 15 minutes
Housing Space: 3

Description: Upon making contact with Dark Elixir, the cloud gained a conscious... An aggressive 1. This troop loves electricity and heals from it. It also loves setting off traps and destroying them... Any trap found and hit by the cloud will be disabled.

however, the trap will not be used, so the defender will not have to pay a fee to reactivate the trap. Air bombs and air mines, however, must be paid.

there must be some flaws in this, so please feedback. This is 1 of my first troop creations, so it must have something missing, or is a little too OP.