View Poll Results: Do you like this troop?

Voters
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  • Yes, absolutely love it!

    2 40.00%
  • It great but could use defining more!

    3 60.00%
  • Nothing special!

    0 0%
  • I don't like it!

    0 0%
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Thread: New Dark Elixir Troop: Ghost

  1. #1
    Fresh Spawn
    Join Date
    Aug 2014
    Location
    United Kingdom
    Posts
    6

    New Dark Elixir Troop: Ghost

    Dark Troop: Ghost


    Troop name: Ghost
    Damage Per Second:
    50
    Hitpoints:
    400
    Training Cost:
    65


    Favorite Target: Defences
    Damage Type: Single Targets

    Targets: Ground
    Housing Space:
    12
    Training Time:
    10 minutes
    Movement Speed:
    30
    Attack Range: 3 tiles


    Town Hall Requirement:
    9
    Maximum Upgrade Level:
    6

    Level Guide Key = L1 - DPS - HP - TC

    LV1 - 50 - 400 - 65 | LV2 - 59 - 445 - 80 | LV3 - 72 - 480 - 105 | LV4 - 98 - 555 - 140 | LV5 - 130 - 640 - 195 |
    LV6 - 175 - 705 - 260

    Upgrade Costs - Dark Elixir
    LV1 =
    32,000 DE LV2 = 51,000 DE LV 3 = 85,000 DE LV4 = 105,000 DE LV5 = 135,000 DE LV6 = 180,000 DE

    Other Information:

    Attack Information
    • Ghost is a high speed troop that raises earth from the ground and throws it through mystical powers. Ghost cannot be stopped by physical defences such as cannons, mortars, or x-bow but rather magical forces such as wizard towers, Hidden tesla and inferno towers because they won't target it.
    • However air traps such as air bomb, seeking air mine and of course the dreaded air defense do in-fact damage Ghost.
    • Ghost is an air troop meaning that it floats in the air as opposed to walking on the ground.
    • Ghost can toss earth (It's primary attack) at a range of 4 tiles.
    • Ghost is the wizard tower's favorite target, so it does 1.25% damage - a small increase only because Ghost doesn't have much health to start with. However, the fact that Ghost doesn't get targeted by some defences, it must be reasonable.


    Appearance

    Ghost has a trademark appearance, with fair white hair and a transparent body and face. It also has outline of a robe but also transparent, the troop also has a thin yellow glow to show the mystical powers Ghost possess.


    Don't agree with the stats or some features of this troop? Comment, if your point is justifiable and I agree then I will be sure to change it!
    Thanks and tell me if you like it or not .
    Last edited by GameofApps; August 4th, 2014 at 01:29 PM.

  2. #2
    Centennial Club
    Join Date
    Jul 2014
    Posts
    159

    -_- sounds similar to mine.

    I have a dark troop called the phantom. I mean, i guess they are diferent enough because yours targets deffences. But mine is also similar to yours because it cant be hit by cannons mortors xbows, etc. your stats are also quite different than mine, mine has lots of attack yours has lots of hp. It seems like you mightve just taken my idea and changed it to how you want it. If so thats not really cool. If this is honestly your original troop then i say great minds think alike. One question, can yours go through walls? Mine can and it seems practical that they would.

  3. #3
    Fresh Spawn
    Join Date
    Aug 2014
    Location
    United Kingdom
    Posts
    6
    Quote Originally Posted by devin68fitch View Post
    I have a dark troop called the phantom. I mean, i guess they are diferent enough because yours targets deffences. But mine is also similar to yours because it cant be hit by cannons mortors xbows, etc. your stats are also quite different than mine, mine has lots of attack yours has lots of hp. It seems like you mightve just taken my idea and changed it to how you want it. If so thats not really cool. If this is honestly your original troop then i say great minds think alike. One question, can yours go through walls? Mine can and it seems practical that they would.
    Firstly, I apologise for the misunderstanding, this is original to be truthful I search "ghost" to see if I had become to close to anyone elses idea but seemed there was too many for me to check through all of them. Honestly I just put it out there. And believe it or not I did think of that feature, but I thought of making it a flying unit instead, I hit a roadblock there. Either way i'm sorry about the misunderstanding - hope I didn't cause any offence

  4. #4
    Millennial Club SkyMage1001's Avatar
    Join Date
    Sep 2013
    Location
    Melbourne, Australia
    Posts
    1,416
    Hi,

    This is quite a unique idea. Wizards towers should do more damage (x1.25) because while it isn't tanky, it avoids a lot of damage.

    They should float through walls, as it is logical. Also, what is its attack range? Seeing as it "tosses" the earth, it should have range.

    Also, will cannons / archer towers / x-bows / mortars TARGET the troop (as in will they try to kill it)? Clarify that: in my opinion, they shouldn't.

    For your first post, you have done a lot of good things (checking for terms, using the required structure etc.), and I congratulate you for that.

    Thank you Ayyyyyema for my signature!
    Ideas and Feature Requests sticky | Forum Rules
    CoC Level 105 Town Hall 9, Clan: Aussie Active
    Coming back from rushing to TH9! Not that active either - check out my noob stats if you wish




  5. #5
    Fresh Spawn
    Join Date
    Aug 2014
    Location
    United Kingdom
    Posts
    6
    Quote Originally Posted by SkyMage1001 View Post
    Hi,

    This is quite a unique idea. Wizards towers should do more damage (x1.25) because while it isn't tanky, it avoids a lot of damage.

    They should float through walls, as it is logical. Also, what is its attack range? Seeing as it "tosses" the earth, it should have range.

    Also, will cannons / archer towers / x-bows / mortars TARGET the troop (as in will they try to kill it)? Clarify that: in my opinion, they shouldn't.

    For your first post, you have done a lot of good things (checking for terms, using the required structure etc.), and I congratulate you for that.
    Hello SkyMage,

    Primarily, thanks for the feedback, you've helped me develop my idea, a lot and clarify some things.

    So, I agree and the wizard towers should do x1.25 damage. Also as opposed to floating through walls, I have changed the troop to a flying one, so the problem of walking through walls is fixed.

    I have done my best to make the attacking system for this troop as clear as possible, but to be extremely transparent - them sort of defenses, don't attempt to attack Ghost, as as far as them defenses know, Ghost it not there.

    Thank for you the comments on my post structure, took me a while to come up with a clear format.

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