Dark Troop: Ghost
Troop name: Ghost
Damage Per Second: 50
Hitpoints: 400
Training Cost: 65
Favorite Target: Defences
Damage Type: Single Targets
Targets: Ground
Housing Space: 12
Training Time: 10 minutes
Movement Speed: 30
Attack Range: 3 tiles
Town Hall Requirement: 9
Maximum Upgrade Level: 6
Level Guide Key = L1 - DPS - HP - TC
LV1 - 50 - 400 - 65 | LV2 - 59 - 445 - 80 | LV3 - 72 - 480 - 105 | LV4 - 98 - 555 - 140 | LV5 - 130 - 640 - 195 |
LV6 - 175 - 705 - 260
Upgrade Costs - Dark Elixir
LV1 = 32,000 DE LV2 = 51,000 DE LV 3 = 85,000 DE LV4 = 105,000 DE LV5 = 135,000 DE LV6 = 180,000 DE
Other Information:
Attack Information
- Ghost is a high speed troop that raises earth from the ground and throws it through mystical powers. Ghost cannot be stopped by physical defences such as cannons, mortars, or x-bow but rather magical forces such as wizard towers, Hidden tesla and inferno towers because they won't target it.
- However air traps such as air bomb, seeking air mine and of course the dreaded air defense do in-fact damage Ghost.
- Ghost is an air troop meaning that it floats in the air as opposed to walking on the ground.
- Ghost can toss earth (It's primary attack) at a range of 4 tiles.
- Ghost is the wizard tower's favorite target, so it does 1.25% damage - a small increase only because Ghost doesn't have much health to start with. However, the fact that Ghost doesn't get targeted by some defences, it must be reasonable.
Appearance
Ghost has a trademark appearance, with fair white hair and a transparent body and face. It also has outline of a robe but also transparent, the troop also has a thin yellow glow to show the mystical powers Ghost possess.
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