Introduction
Hello all! This is my concept of a new defensive structure: the Temporal Shrine! It is a non-damaging, but high impact defensive structure with two forms: one that focuses on disrupting opposing troops, and one that focuses of buffing allied structures.
It is an ability oriented defense, meaning it has no consistent auto-attack: instead, it follows a pattern of skills, each one of them unique.
Abilities
In this section, I will discuss the abilities of each form of the Temporal Shrine. All abilities will not affect the Temporal Shrine itself (for form 2). Auras are deactivated if the Temporal Shrine is frozen, dead or has nothing it can see in range.
Form 1: Time Corrupter
Aura: Reverse
This weakens troops' stats based on the difference in stats of their current and previous level. eg A level 6 archer affected by this would have stats decreased based on the stats of a level 5 archer. Level 1 troops are not affected by this.
| Level |
Stat decrease to full level lower* |
| 1 |
30% |
| 2 |
45% |
| 3 |
60% |
*If a troop's DPS is x, and the DPS from the same troop except a level lower is y, then when affected by a level 1 Reverse, its DPS becomes x-0.3*(x-y).
This cannot stack.
Ability 1: Chrono Void
The Temporal Shrine fires a single target projectile. Troops affected by this are teleported to where they were previously.
| Level |
Teleport location* |
Ability cooldown |
| 1 |
3 seconds before |
4 seconds |
| 2 |
3.5 seconds before |
3.75 seconds |
| 3 |
4 seconds before |
3.5 seconds |
*A unit is teleported to where they were 3 seconds before at level 1 for example.
A unit cannot be teleported more than twice in the whole battle.
Ability 2: Time Shift
The Temporal Shrine fires a linear projectile that passes through 5 enemies. Each enemy's movement speed and attack speed is slowed down.
| Level |
Attack Speed slow (percentage) |
Movement speed slow (percentage) |
Cooldown |
| 1 |
20% |
30% |
2 seconds |
| 2 |
25% |
40% |
1.75 seconds |
| 3 |
30% |
50% |
1.5 seconds |
Ability 3: Temporal Corruption
This ability reduces the duration of rage, heal and jump spells. It also decreases the duration of abilities, as well as increasing the cooldown of the witch summoning skeletons and the healer's heals. This only affects spells/troops/heroes within range (if the centre of the spell is within range, it is affected.)
| Level |
Spell/Ability duration reduction* |
Troop ability cooldown increase |
Troop ability cooldown increase duration (seconds) |
Ability Cooldown (seconds) |
| 1 |
10% |
10% |
5 |
10 |
| 2 |
15% |
15% |
6 |
8 |
| 3 |
20% |
20% |
7 |
7 |
*The spell duration is reduced based on how much time it has left (eg if it has 10 seconds left, it is reduced by 1 second at level 1, if it has 5 seconds left, it is reduced by 0.5 seconds.)
Form 2: Temporal Guard (help me with this name please!)
Aura: Foresight
This increases the health and DPS (for defenses) of nearby buildings by an amount relative to the stats of the same building if it were one level higher. If the building is at max level:
Let the current stat be x, and the stat of the previous level y. The upgraded stat is equal to x+(x-y), or 2x-y.
| Level |
Stat increase to full level higher* |
| 1 |
30% |
| 2 |
45% |
| 3 |
60% |
*If a building's DPS is x, and its DPS at the next level is y, then when affected by a level 1 Temporal Shrine, its DPS becomes x+0.3*(y-x).
Ability 1: Haste
Nearby defensive structures gain bonus attack speed.
| Level |
Attack Speed increase |
Duration (seconds) |
Cooldown (Seconds) |
| 1 |
20% |
1 |
2 |
| 2 |
30% |
1.5 |
2 |
| 3 |
40% |
2 |
2 |
This cannot stack.
Ability 2: Forewarn
Nearby buildings foresee incoming attacks, and block the first attack that deals more than 10% of their maximum HP.
| Level |
Cooldown |
| 1 |
8 |
| 2 |
7 |
| 3 |
6 |
There can only be one block active at any one time. This will not block freeze spells, but will block ONE lightning strike if it surpasses the damage threshold.
Aura 2: Time reversal (?)
After a defensive structure is destroyed, it lives on in the form of the past, continuing to attack for a short duration.
| Level |
Duration (seconds) |
| 1 |
3 |
| 2 |
3.5 |
| 3 |
4 |
A tower is cannot be targeted during its reversal.
I really don't like this (hence the "?"), but I can't think of anything else. If someone could think of an ABILITY that buffs allied buildings, and is related to time, that would be great
Tower stats
| Level |
Upgrade/Build Cost (gold) |
Health |
| 1 |
6 000 000 |
1 000 |
| 2 |
7 000 000 |
1 150 |
| 3 |
8 000 000 |
1 300 |
Range: 7 tiles
Targets: Air and Ground
Favourite target: none
Analysis
The Temporal Shrine can be used in two ways: as a disruptive tower, or as a way to aid your towers. It is best to have one of each, due to effects not stacking. The second form is best put inside as many high-damage defenses as possible, as this will make the most out of the damage-boosting potential. Furthermore, the blocks can severely hinder wizards and PEKKAs, buying your defenses even more time to kill troops. Finally, the temporary revive allows your defenses to do just a little extra damage, unhindered by freeze spells.
The first form is strongest at the outer rim of the core. When it starts teleporting golems back (as they are the first thing that it will target), other, more vulnerable troops will come to the front. Being at the outer rim also enables units to be slowed for the longest time possible.
Being a support defense, if the buildings it is supporting are inactive (ie destroyed, frozen or out of ammo), it is probably the most useless building ever. It also has low health, meaning that a Form 2 Temporal Shrine will die extremely quickly if collapsed upon, making the defender lose a large portion of his defense. Likewise, if a Form 1 Temporal Shrine is frozen, and is unable to make any impact, the defender loses an extremely large portion of their core.
History
3/08/2014 8:17 AEST
Thread is created!
Thank you!
Thank you for taking the time to read this... or maybe you didn't. Hopefully, you have some input to give about what you think of this or how you would change/improve it. If you vote in the poll, I would really appreciate it if you commented about why you ticked whatever option(s) in the poll. Pictures will come if I have time and it is requested.
PEACE!