Results 1 to 4 of 4

Thread: What is currently the best TH 6 clan wars attack strategy?

  1. #1
    Fresh Spawn
    Join Date
    Jul 2014
    Posts
    5

    What is currently the best TH 6 clan wars attack strategy?

    I have a town hall 6 with maxed out army camps at 150 capacity. Also all my units are maxed at 3 stars for TH 6 except my new healers (the highest unit available for me) which have no stars. I am curious what are some of the best attack strategies for clan wars at TH6. Please lay it out step by step and unit numbers if possible. thank you for your time.

  2. #2
    Millennial Club Ali7861's Avatar
    Join Date
    Feb 2014
    Location
    Error 404: Location not found
    Posts
    1,475
    Quote Originally Posted by Wronkanation View Post
    I have a town hall 6 with maxed out army camps at 150 capacity. Also all my units are maxed at 3 stars for TH 6 except my new healers (the highest unit available for me) which have no stars. I am curious what are some of the best attack strategies for clan wars at TH6. Please lay it out step by step and unit numbers if possible. thank you for your time.
    giant healer. Most TH 6s have exposed ADs. Drop giants on that and after it's destroyed drop your healers and archers.
    <a href=http://i62.tinypic.com/125qnae.jpg target=_blank>http://i62.tinypic.com/125qnae.jpg</a>
    Looking for a clan? Click here!
    Quote Originally Posted by Julezwatts View Post
    Don't worry about posts. Posts and post count are probably the worst thing on this forum. Focus on the quantity of your posts- forget about how many you make.
    Check out the world's best idea here!

  3. #3
    Fresh Spawn
    Join Date
    Jul 2014
    Posts
    5
    Quote Originally Posted by Ali7861 View Post
    giant healer. Most TH 6s have exposed ADs. Drop giants on that and after it's destroyed drop your healers and archers.
    I am guessing 1 healer and then how many giants? I am guessing I pull out the clan castle troops first with a few duds then lightning strike them. then use a second lighting strike on the AD. then let out a few barbarians to trip any traps before I drop the giants.once the mortars fire their first round I drop 4 wall breakers for the walls. once giants are down I drop archers OR wizards? once air defense is down I drop the healer. Am i right? but what numbers of each unit?

  4. #4
    TullSadum's Avatar
    Join Date
    Dec 2013
    Location
    The Alps
    Posts
    4,319
    Quote Originally Posted by Wronkanation View Post
    I am guessing 1 healer and then how many giants? I am guessing I pull out the clan castle troops first with a few duds then lightning strike them. then use a second lighting strike on the AD. then let out a few barbarians to trip any traps before I drop the giants.once the mortars fire their first round I drop 4 wall breakers for the walls. once giants are down I drop archers OR wizards? once air defense is down I drop the healer. Am i right? but what numbers of each unit?
    ...you will not need wizzards, each wizzard takes the space of four archers, and 4 archers are way more effective than 1 wizzard at that lvl.
    you could consider using goblins as trap sniffers or even as second troop (once splesh defences are busy or have been destroyed, they're great bunching up and going through walls and storages at speed).
    concerning troop numbers, just try out what works for you 12 giants upwards, rest whatever works for you.
    Have Fun
    TS

    No more Forums - no more Clash
    I quit the game
    Have Fun, Stay Healthhy, TS

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •