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Thread: The Black Hole Spell!

  1. #1
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    The Black Hole Spell!

    (Requires dark elixir) This spell is used mainly for clan castle deployed troops, for 5 seconds this spell absorbs 10 troops that comes out of the clan castle so I'd drop it close to the castle lol. When upgraded it absorbs more troops. (Would need a dark elixir spell factory aka dark spell factory)

  2. #2
    Millennial Club SkyMage1001's Avatar
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    So what does it do if there are no CC troops?

    The problem with this is that it is too situational: in certain raids, it will be useless no matter how well placed it is.

    Thank you Ayyyyyema for my signature!
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  3. #3
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    Reply to cc troop problem

    In the case that there is no cc troops then yes this spell would be useless in that fact but in addition if there are no troops and it's deployed on a certain building it would do serious damage to one particular building like the lightening spell but wouldn't have an area of affect just one target.

  4. #4
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    It looks LIKE my trap the BLACK hole

  5. #5
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    I like his idea better...

    Quote Originally Posted by DMM View Post
    It looks LIKE my trap the BLACK hole
    The new black hole trap dosnt sound interesting in my opinion. I do like a spell that completly removes cc troops though.

  6. #6
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    Thanks

    Thanks for feedback! All thought it's just an idea and isn't even a completely finished one it helps!! Brings other opinions and problems to solve making the idea even better!

  7. #7
    Millennial Club SkyMage1001's Avatar
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    Now that I think of it, DE troops are more specialized versions of the elixir counterparts. So, we could make the black hole something like:

    Level Damage Stun vs CC/Heroes Create cost Upgrade cost
    1 200 4 seconds 250 DE N/A
    2 260 5 seconds 350 DE 40 000 DE
    3 300 6 seconds 500 DE 55 000 DE

    This should buy enough time for CC troops to die, while still being effective somewhat.

    Thank you Ayyyyyema for my signature!
    Ideas and Feature Requests sticky | Forum Rules
    CoC Level 105 Town Hall 9, Clan: Aussie Active
    Coming back from rushing to TH9! Not that active either - check out my noob stats if you wish




  8. #8
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    Like the idea!

    Yes I agree it could most definably be like that I like the ratios damage lvl and seconds it stays activated it would work and be affective if used right! It would also need an area of affect such as the range it could absorb the CC troops!

  9. #9
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    Haven't thought of complete details..

    Don't really have that many ideas on damage per second ratio need some ideas or opinions! Thanks!

  10. #10
    Trainee TylerTy8's Avatar
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    That would be nice to have haha. Good idea!

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