It would be so awesome if troops that are not killed in battle could return back to our base when challenge/war is completed.![]()
It would be so awesome if troops that are not killed in battle could return back to our base when challenge/war is completed.![]()
So true I agree
No, one of the aspects of high-cost troops is (usually) high health, or some form of tankiness. This would make high-cost troops too rewarding.
Thank you Ayyyyyema for my signature!
Ideas and Feature Requests sticky | Forum Rules
CoC Level 105 Town Hall 9, Clan: Aussie Active
Coming back from rushing to TH9! Not that active either - check out my noob stats if you wish
It would allow higher TH levels to bully lower ones at no cost. It is too easily exploitable.
TH9, Lvl 110, 21/20 Heroes, 105 Lavas, 610 mil GG
If this is implemented, I foresee people dropping down to silver and below to repeatedly 3 star TH6 and below with a dragon army. There's almost no chance that the TH6 can kill a single dragon. TH7 wouldn't be much better off but they can probably kill 1 dragon with their Seeking Mine + 2 AD
Thanks RawGFX for the sig!
Nooooooooooooooooooo search function next time.
Nooooooooooooooooooo it is not a good idea sorry.
| Town Hall: 9 | Level: 103 | IGN: Oatmeal | Clan Tag: #Q2C9GC2 | War Log: 337wins/67losses |
| Clan Level: 12 |
| GG: 160M | EE: 177M | HH: 504K | FIN: 40.8K | War Stars: 722 |
No... that's the point of farming.. you get low cost troops
Turn down for what?
Turn down because of : cops, people trying to sleep, dogs, it's midnight, lovely couples trying to have a quite night, not good for your ear drums and much more..... so plz turn down
supercell already knows this idea is wanted, please read the stickies before posting.
Troop Related:
* When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
* Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
* Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
* New troop that targets support buildings (non defenses or resource buildings)
- - - - - - - - - -
* Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
* Keep troops that survive a battle
thanks for the pic Hamfalcon
If I post a negative response, it's because my goal is to improve ideas, not lie to their creator.Peace & love