As a townhall is destroyed,the player gets 1000 gold and 1000 elixer.But the player suld also get some DARK ELIXER on destroying a townhall!
As a townhall is destroyed,the player gets 1000 gold and 1000 elixer.But the player suld also get some DARK ELIXER on destroying a townhall!
I'm not sure about a thousand, because the loot doesn't come from anywhere! 1k dark elixir from destroying a town hall might put an end to farming. And 1k is a lot for dark elixir to lose.
Originally Posted by Plato
Aussie!
If added it should only be for TH8s above:
TH8: 50DE
TH9: 100DE
TH10: 150DE
Last edited by nzxt; July 31st, 2014 at 09:49 AM.
No, a player shouldn't lose anything more than 1k resources from being sniped. Also, a town hall isn't a storage: it is to make sure you can afford the very first things.
I don't really like this too much, sorry.
Thank you Ayyyyyema for my signature!
Ideas and Feature Requests sticky | Forum Rules
CoC Level 105 Town Hall 9, Clan: Aussie Active
Coming back from rushing to TH9! Not that active either - check out my noob stats if you wish
i do not agree with the dark elixir idea but supercell IS considering making it so that you get a bit more when you destroy a TH.
Other Buildings Related:
* Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
- - - - - - - - - -
* Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
* Dark Spell Factory for defensive spells - build with dark elixir
* Add a boost option for builders (work at 4x speed for X number of hours)
thanks for the pic Hamfalcon
If I post a negative response, it's because my goal is to improve ideas, not lie to their creator.Peace & love