
Originally Posted by
elektrikpulse61
To answer your questions, I shall make a list of spells and what their reverse effect could be.
*Lightning Spell - Heals buildings or clan castle troops
*Healing Spell - Damages the attacker's troops
*Rage Spell - Makes the attacker's troops deal less damage; I think slower movement would be too OP
*Jump Spell - Either slows the attacker's troops down or makes them heavy keeping them close to the ground...effectively a gravity spell.
*Freeze Spell - Makes the defensive buildings attack more frequently; infernos would have more targets in both modes
I think that's all of them...
These are just ideas though, and I believe it would make spells more strategic. Also, it can help power down troops like the Hog Rider without having to actually nerf the troop itself. Of course, everyone has their own opinion, and I respect that. Keep in mind though that this trap would have a small range, meaning that it needs to be strategically placed for maximum coverage.