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Thread: Spell Corrupter (Anti-Spell Trap)

  1. #11
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    original idea a bit to OP, but with tweeks it could work well.

    Maybe a basic trap that does not take any upgrades (like spring trap) which can be placed on a building and makes it immune to 1 spell?

    So, you could place this trap on your DE storage and it would stop 1 lightning hit? Then would need to be reset. Since sooooo many folks complain about lightning zaps on DE this might be a nice option.
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  2. #12
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    Quote Originally Posted by kristinepixie View Post
    original idea a bit to OP, but with tweeks it could work well.

    Maybe a basic trap that does not take any upgrades (like spring trap) which can be placed on a building and makes it immune to 1 spell?

    So, you could place this trap on your DE storage and it would stop 1 lightning hit? Then would need to be reset. Since sooooo many folks complain about lightning zaps on DE this might be a nice option.
    I think that without upgrades, the trap is too boring and not worth adding. With upgrades, it allows for a more fun experience. Also, there are a lot of drawbacks to this trap, such as its short range and its expensive cost. But I do understand your point, and I appreciate the feedback on my idea.
    I would love to be a visionary because I have lots of ideas. Check them out!

    *Spell Corrupter (Anti-Spell Trap)
    *Brainwasher (Turns enemy troops to your side)

  3. #13
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    Amazing idea

    I would love this sense I'm a new town hall 7 and would be a great thing a against rage and heal spells

  4. #14
    Fresh Spawn XxBETTERTHANYOUxX's Avatar
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    Good idea

    I feel like this would be a great idea. it would help keep people from just dropping lightning spells on a de storage. this does need some work though.

  5. #15
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    way to op

    I think that healing your enemies buildings is kinda unfair. It should stop at lvl 4 so that the most it could do is stop the spell. If it did heal the enimies buildings your better off just giving the elixer wasted on the spell to someone else

  6. #16
    Centennial Club Khuzy's Avatar
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    Brilliant Idea, I want it to be a reality

    Wow brilliant idea, but don't you reckon unlocking it at TH7 would be a bit too op ? Maybe TH9 or TH10 ? I heard they are making a TH11 so it could be released with that
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  7. #17
    Forum Elder Hascerflef's Avatar
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    Great idea! But shouldn't this be in Ideas and Feature Requests? It would get more attention there. Just copy and paste.......
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  8. #18
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    Quote Originally Posted by RagingBull57 View Post
    I would love this sense I'm a new town hall 7 and would be a great thing a against rage and heal spells
    Thanks! I am glad you like my idea.
    I would love to be a visionary because I have lots of ideas. Check them out!

    *Spell Corrupter (Anti-Spell Trap)
    *Brainwasher (Turns enemy troops to your side)

  9. #19
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    Quote Originally Posted by XxBETTERTHANYOUxX View Post
    I feel like this would be a great idea. it would help keep people from just dropping lightning spells on a de storage. this does need some work though.
    I'm happy to hear that! Do you have any ideas for how to balance this trap? I am always open to suggestions!
    I would love to be a visionary because I have lots of ideas. Check them out!

    *Spell Corrupter (Anti-Spell Trap)
    *Brainwasher (Turns enemy troops to your side)

  10. #20
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    Quote Originally Posted by uclakersjets View Post
    I think that healing your enemies buildings is kinda unfair. It should stop at lvl 4 so that the most it could do is stop the spell. If it did heal the enimies buildings your better off just giving the elixer wasted on the spell to someone else
    I appreciate the feedback! However, instead of limiting the upgrade path to level 4, I decided to give it a short range and expensive upgrade cost. But I do understand why you say to limit it to 4 levels, though.
    I would love to be a visionary because I have lots of ideas. Check them out!

    *Spell Corrupter (Anti-Spell Trap)
    *Brainwasher (Turns enemy troops to your side)

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