Necromancer - targets tombstones surrounding bases from prior raids and attacks sort of like a healer. It revives whatever died there... (Maybe with a dps and hp decrease) if there are no tombstones he could summon a few undead archers
Damage per second: 25
Hit points: 250
Cost: 100 de
Housing space: 14
Damage/summoning type: splash
Tell me what you think! Look forward to any and all feedback... I didn't see this ruled out by supercell so fingers crossed


