Posted this exact idea about a week after clan wars came out, many others have too just gotta keep trying till they do something about it
Posted this exact idea about a week after clan wars came out, many others have too just gotta keep trying till they do something about it
My Ideas Features & Request Guide
Town Hall: 10 |Level: 134 | Trophy Record: 3522 (TH10) | Clan: N/A
Clan War Whitelist Option|New Dark Elixir Flying Unit
Just to clarify, how do you pump players full of max level troops?
Are you talking about pumping their defending war Clan Castle? Because you can't donate unless you are in the war... so it can't be that to which you are talking about.
Are you talking about pumping their attacking Clan Castle full of max level troops? Well they might have a chance to win the war, but their towns are gonna be weak and might even lose the war.
Also what does this benefit those stronger players who are not even in the war? It doesn't.
So why would you even consider throwing your 10 weakest players in a clan war? Just seems oddball to me.
Last edited by Phyxios; August 14th, 2014 at 02:10 PM.
My Ideas Features & Request Guide
Town Hall: 10 |Level: 134 | Trophy Record: 3522 (TH10) | Clan: N/A
Clan War Whitelist Option|New Dark Elixir Flying Unit
It works like this . . .
Since we don't know the equation that SC uses for calculating troop/defense strength the numbers I am using here are simply to represent how the clans are matched.
Clan A has 20 members with a combined strength score of say 2000 and all 20 of them opt-in for the war.
Clan B has 30 members, but their top 10 opt-out of the war leaving their bottom 20 members who also have a strength score of 2000.
As a result of the 20-vs-20 matchup and even score, Clan A and Clan B are selected by the system to be matched up and the war prep begins. Only people in the war can fill defense castles so the troops inside can be considered even. Bases in Clan B will probably be stronger designs since hey have more powerful/experienced players helping them design their bases. Huge advantage to Clan B. War day starts and the attacking troops are evenly matched except that Clan B has clan castles full of maximum level witches/vals/hogs/dragons to attack with that allow them to steamroll their "evenly matched" opponents, particularly with the help of their more experience clan mates helping them strategize their attacks.
In the end Clan B steamrolls the competition and earns themselves another win, more loot for their developing members, and the recruiting boost that comes with a solid war record. This is why you would rather send your WEAKEST members into a war instead of the strongest.
Clan A feels dejected and starts to complain on the forums about how unfair clan wars are. And they are right.
Madmojo LVL 112/TH9 - Clan Leader - THE CHOSEN FEW
Nice. Very good idea, I'd know first hand when you talk about people not wanting to do it because there farming +💯
Well this is already happening because only the best people are in wars.. Others are asked to lower trophies in my clan to stay out of wars if they are not ready.. So making it an option won't affect war results.. It will help those not in wars to keep decent trophies and farm..
Well that is a possibility but I see it a very distant and remote possibility.. All top players in a clan help design bases for low level players... But they can't attack for them anyway.attacking has to be done by the low level players...
Even if u pump in high level troops, one (or more) lightning or if it's a heavy troop like dragon, few rangers n wizards can kill them..
I dont think it will make a big difference..
My Ideas Features & Request Guide
Town Hall: 10 |Level: 134 | Trophy Record: 3522 (TH10) | Clan: N/A
Clan War Whitelist Option|New Dark Elixir Flying Unit