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Thread: AI needs to be improved

  1. #1
    Fresh Spawn
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    AI needs to be improved

    In a recent raid on CoC, I did an attack in war with about 12 giants, 25 archers, 30 barbarians and a healer. I sent my giants towards the only air defense which was outside walls. It was easily destroyed and I deployed my healer. However, my healers went for one barbarian attacking a gold mine as my giants were getting pelted by defenses and clan castle reinforcements. They quickly died, and with all splash damage defenses standing, I was forced to surrender. I was a victim of the AI.

    This is a problem I have noticed many times in attacks, noticeable in all troops. I have lost nearly 150 trophies in lost attacks due to AI flaws. I would love to see an AI update sooner or later, or a way to manually target troops to certain things.

    Please do not leave hate in comments, contructive comments are welcome. Thank you!

  2. #2
    Millennial Club arieoreos's Avatar
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    Quote Originally Posted by CD47 View Post
    In a recent raid on CoC, I did an attack in war with about 12 giants, 25 archers, 30 barbarians and a healer. I sent my giants towards the only air defense which was outside walls. It was easily destroyed and I deployed my healer. However, my healers went for one barbarian attacking a gold mine as my giants were getting pelted by defenses and clan castle reinforcements. They quickly died, and with all splash damage defenses standing, I was forced to surrender. I was a victim of the AI.

    This is a problem I have noticed many times in attacks, noticeable in all troops. I have lost nearly 150 trophies in lost attacks due to AI flaws. I would love to see an AI update sooner or later, or a way to manually target troops to certain things.

    Please do not leave hate in comments, contructive comments are welcome. Thank you!
    well the idea for directing troops i THINK is ruled out, havent double checked, but yes, this is a problem especially with healers, maybe they could code something like, 'locate and move to tiles containing the most troops'. it wouldnt be perfect, but it would be better than the current situation I THINK unless my suggestion has flaws.

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  3. #3
    Fresh Spawn
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    Thanks for the feedback!

  4. #4
    Pro Member Isaacium's Avatar
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    Quote Originally Posted by arieoreos View Post
    well the idea for directing troops i THINK is ruled out, havent double checked, but yes, this is a problem especially with healers, maybe they could code something like, 'locate and move to tiles containing the most troops'. it wouldnt be perfect, but it would be better than the current situation I THINK unless my suggestion has flaws.
    Or "locate and move to tiles containing the highest total health value of troops"

  5. #5
    Trainee
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    I would like to see this sooner rather than later. I have had the same thing happen countless time turning easy 3-stars into a complete loss at waste of resources. I think that Healers should have a priority in their coding or something that would force them to stick to obvious tanks rather than choosing the confused barb that has recently swapped his sword for a pickaxe. Here's to hoping SC can fix this soon.

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