Results 1 to 6 of 6

Thread: Healer Buff Idea

  1. #1
    Banned
    Join Date
    Jun 2014
    Location
    Hyperion Keep
    Posts
    1,355

    Lightbulb Healer Buff Idea

    I can't remember the last time I used Healers. A good design should mean all troops are viable throughout the game. I think Healers are in desperate need a buff such as slowly self healing over time. At present they are simply unusable TH9 onwards unless you are making some sort of niche build such as mass Hogs and Healers.
    Last edited by Kruzkal; July 29th, 2014 at 11:09 PM.

  2. #2
    Pro Member
    Join Date
    Nov 2013
    Posts
    608
    personally i would like to see healers have more HP and higher levels able to survive seeking air mines.


  3. #3
    Centennial Club
    Join Date
    Jul 2014
    Posts
    121
    I haven't used a healer in god knows how long.

    Healers can only be combined with a troop like the giant, to be fair, and as you advance town halls there are more air defence units such as the AD, x bow, inferno tower and archer tower as well as the air traps.

    Theres no reason to use healers; they require too much time and they often aren't worth the troop space when you can use healing spells instead. They need some sort of buff.

  4. #4
    Pro Member Underrated1's Avatar
    Join Date
    Feb 2014
    Posts
    689
    Give this strategy a try and get back to me
    Don't even bother reading anything this idiot has to say.
    I'm not sure why I haven't been banned yet on account of my stupidity.

  5. #5
    Banned
    Join Date
    Jun 2014
    Location
    Hyperion Keep
    Posts
    1,355
    Quote Originally Posted by Underrated1 View Post
    Give this strategy a try and get back to me
    I have all the troops in said strategy maxed and I can tell you categorically that 4 healers taking out 56 housing realistically couldn't out-perform a single heal spell in the heat of battle. 4 Healers vs. 4 Air Defenses, 5 Seeking Air Mines, and 5 Air Bombs...

    Trust me, I am not averted to spending vast amount of resources if I can make it work:


  6. #6
    Pro Member Underrated1's Avatar
    Join Date
    Feb 2014
    Posts
    689
    Quote Originally Posted by Kruzkal View Post
    I have all the troops in said strategy maxed and I can tell you categorically that 4 healers taking out 56 housing realistically couldn't out-perform a single heal spell in the heat of battle. 4 Healers vs. 4 Air Defenses, 5 Seeking Air Mines, and 5 Air Bombs...

    Trust me, I am not averted to spending vast amount of resources if I can make it work:

    Well, the strategy is more geared to TH8 and 9. But against well-developed TH10s, who uses Giants either when Golems have more health and you can just freeze the Inferno Towers?
    Don't even bother reading anything this idiot has to say.
    I'm not sure why I haven't been banned yet on account of my stupidity.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •