I think, the 'spell-tar', would be a really fair, effective weapon that shoots different spells in the same fashion as the mortar. I have already thought of the effects of these new 'defensive spells'. They are up for debate, so please tell me what you think, I know many people have been wanting spells in defence.
Lightning spell: this spell is unlocked as soon as you build the mortar (similar to the spell factory). It is a lesser form of the normal spells, as it doesn't summon as many bolts.
Healing spell: summons a ring smaller than the regular version, and temporarily heals clan castle troops, Barbarian King, Archer Queen and defensive buildings.
Rage spell: enrage buildings, BK, AQ,and clan castle troops. Duh.
Jump spell: makes all ground units bounce, so they are attacked by the super powerful air defence. (All other ground troops only building, such as cannon, long ranged x-bow e.c.t 's shots will bounce up, hitting the enemy in the air)
Freeze spell: freeze enemy troops, making them useless for a period of time
Please tell me what you think of the arcane mortar, and maybe a name for it as well!






