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Thread: friendly raids

  1. #1
    Fresh Spawn
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    Jul 2014
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    friendly raids

    I think that it would be cool to make friendly raids within a clan available. I play Coc in a big community and it would be fun if you can attack other people in your clan to help them get an idea of how to fix the bases. And make it free. No elixir or coins taken.

  2. #2
    Centennial Club kaiteybuggish's Avatar
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    Jun 2014
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    USA
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    I believe this is ruled out.
    In game name: Chameleon. Clan: ALLSTARS.

  3. #3
    Trainee
    Join Date
    May 2014
    Posts
    17
    This sounds sorta like it could go along with the 'simulation mode' that a bunch of others have bought up and discussed before

    Honestly I think this would be cool to have in the game.
    Last edited by mjgood; July 28th, 2014 at 08:06 PM.

  4. #4
    Centennial Club NuNuHeAd99's Avatar
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    Apr 2014
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    Ur moms house
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    Quote Originally Posted by kaiteybuggish View Post
    I believe this is ruled out.
    It's not i just spent 20 min to find it ruled out, it might go with the "simulation" part which isn't ruled out, just being concidered

    Currently Ruled Out:
    Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being locked!



    Frequently Requested:
    *Donating (or trading) resources or gems to (with) other players
    *An exchange building to convert between elixir, gold, dark elixir, or gems
    *Assign multiple builders to one build/upgrade
    *Upgradeable builders’ huts – lvl 2 huts for a 5% time decrease?
    *Player search function
    *Ability to change village name
    *Active/ Live “Online Status” examples: colored icons, on/off indicator, etc.
    *Indicate last online date
    *Remove the “Report” button/feature from global chat. Abused too often, and mute is better solution


    Clan Related:
    *Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
    *Customizable clan flag
    *Add ability to send short message to rejected applicants similar to when expelling
    *A large text area for clan rules that just the clan can see (separate from public clan description)
    *Make the public clan description text area larger
    *Leader (and co-leaders) ability to delete messages in chat
    *Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
    *Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
    *Increase clan size: 75 or 100 are most common requests


    Defensive Structure Related:
    *Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
    *Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
    *Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
    *Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
    *Display both X-bow range circles at once for planning – different color on inactive one
    *Modify clan castle – toggle defend/not defend (like heroes)
    *Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)


    Other Buildings Related:
    *Gem mines/drills
    *Wizard Laboratory to create/upgrade wizard projectiles/spells
    *Add a second laboratory or a second slot in current lab to do two researches at once
    *Queue upgrades/builds
    *Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    *Control over production order: 5 spell slots, don’t combine, allow: 1 light, 1 rage, 1 light, 1 heal, 1 light, etc.
    *Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    *Ability to turn on all def building radius circles at once to check coverage
    *Trap/Explosives hut to upgrade/build bigger ones


    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Requests for all troop types to have a related hero
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics

    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts


    Graphical Interface Related:
    *Separate tab in chat for troop requests
    *Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    *Ability to hide certain attacks in battle logs
    *Show loot/trophies which were available on battle logs in addition to what was earned
    *When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    *Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    *Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    *Add a counter when all builders are busy to indicate when first one will be free
    *Allow iOS Device battery indicator icon to be displayed while in-game
    *Upgrade menu listing all things upgradable
    *Ability to turn on white buffer lines without moving building/decoration
    *Add a League Chat area


    Miscellaneous:
    *Resetting or restarting a specific village
    *Rate base feature
    *Keep replays through maintenance – increase from 4 to 6 or at least since last login
    *Add a setting to disable village animations to improve performance on older devices
    *Add gem use confirmation on all functions
    *Botany Research- Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
    *Additional leaderboards based on TH level
    *Add ability to play background music while in game natively
    *Add push notification for Hero ready (healed/able to attack)
    *Log gem usage/gains in gamecenter (or ingame) so users can look to see where they went
    *Add an unmute option for accidental muting – or have a list showing all muted to pick certain unmutes
    *Add custom sound notifications for Clash push notifications
    *Add mini-games, something to occupy time

    Clash
    of Clans

    Main
    , NuNuHeAd99 - TH 9, lvl 103, Elder in xIOWAxCREWx Maxed Defenses

  5. #5
    Forum Elder mcleo's Avatar
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    Jun 2014
    Location
    Netherlands
    Posts
    2,093
    It is not ruled out. However, it has been suggested many times before so posting this again is doing nothing more then glocking the forum with unnecessary posts......, please perform a search before posting your idea to see if it has been suggested before. This will help keeping the forum clean, which we all benefit from
    Just quoted from SC website: Many of us had been big fans of games like World of Warcraft, which most people play for years, not just weeks or months. Our dream was to create game services with longevity like that. And we wanted to create them for the widest group of people possible. They would be games that almost everyone could get into.
    We believed (author´s note: past sentense) in the power of simple, fun game play.

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