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Thread: The Walls That Kill

  1. #11
    Senior Member AT0MIC's Avatar
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    Quote Originally Posted by mjgood View Post
    Level 10 and 11 walls are strong enough as they are. From what my understanding is, a completely maxed-out base will be insanely hard to get 50% on anyway. No need to buff something that's already on the strong side of the balance scale
    Okay thanks for the feedback. I just had the idea because there electric and fire wall so they look like they would do damage.

  2. #12
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    Quote Originally Posted by AT0MIC View Post
    Tell me if this is a good idea. I think level 6 walls and up should do damage also. Because the level 6 wall is a crystal shard so it could cut its enemies that hit it same for level 7 and 8. Then level 9 has spikes.

    So level 6 would do 0.5 damage to all enemies per second and level 7 would do the same. Then 8 and 9 would do 1 damage per second to its enemies attacking it.

    So tell me if this is a good idea too and remember wall breakers are (NOT) damaged by walls.
    Nope, if anything only 10 and 11... those are expensive and exclusive and honestly not worth it and this would help make it a little more valuable.

  3. #13
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    Quote Originally Posted by HeavensFace View Post
    this is a bit strong, maybe it should just do damage when the troop actually hits the wall? and i think it should not affect bombers to balance it a bit.
    3 damage per second is not strong i think its a good idea

  4. #14
    Forum Veteran johnnybro1234's Avatar
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    Well I think this is actually not a bad idea, what's the point in spending so much for walls when they dont even have a great purpose?
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  5. #15
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    I dont think it would work really, it takes forever to destroy walls and now they do damage, so thats kind of OP, and like others have already mentioned the walls r already strong enough

  6. #16
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    Quote Originally Posted by johnnybro1234 View Post
    Well I think this is actually not a bad idea, what's the point in spending so much for walls when they dont even have a great purpose?
    They waste time and stall troops so ur defenses can take them out

  7. #17
    Senior Member AT0MIC's Avatar
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    Talking Thanks!

    Well thanks for all the feedback. Personally I think that this is not OP to walls since level 10 and 11 walls are quite expensive and I agree with the others who would think this would make them more valuable. Also this is to enforce wall breakers and start using them instead of troops breaking the wall. But thanks for all the feedback.

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