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Thread: The Walls That Kill

  1. #1
    Senior Member AT0MIC's Avatar
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    The Walls That Kill

    Why don't level 10 and 11 walls hurt attacking troops besides wall breakers because that would be OP and they don't actually touch the wall or hit it. So I was thinking the level 10 wall would burn all it's enemies that hit it and would do 2 damage per second. And level 11 walls would shock all it's enemies that hit it and would do three damage per second. So tell me if you think this is a good idea and that the damage is too low and should be raised or it's dine the way it is.

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    Forum Elder HeavensFace's Avatar
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    this is a bit strong, maybe it should just do damage when the troop actually hits the wall? and i think it should not affect bombers to balance it a bit.

    thanks for the pic Hamfalcon
    If I post a negative response, it's because my goal is to improve ideas, not lie to their creator.
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  3. #3
    Senior Member AT0MIC's Avatar
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    Quote Originally Posted by HeavensFace View Post
    this is a bit strong, maybe it should just do damage when the troop actually hits the wall? and i think it should not affect bombers to balance it a bit.
    I said it does not effect wall breakers and they each do damage every second or should it be 1.5 or 2 seconds?

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    Super Member 00Neel's Avatar
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    Quote Originally Posted by AT0MIC View Post
    Why don't level 10 and 11 walls hurt attacking troops besides wall breakers because that would be OP and they don't actually touch the wall or hit it. So I was thinking the level 10 wall would burn all it's enemies that hit it and would do 2 damage per second. And level 11 walls would shock all it's enemies that hit it and would do three damage per second. So tell me if you think this is a good idea and that the damage is too low and should be raised or it's dine the way it is.
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    Hmmmmm

    Quote Originally Posted by AT0MIC View Post
    Why don't level 10 and 11 walls hurt attacking troops besides wall breakers because that would be OP and they don't actually touch the wall or hit it. So I was thinking the level 10 wall would burn all it's enemies that hit it and would do 2 damage per second. And level 11 walls would shock all it's enemies that hit it and would do three damage per second. So tell me if you think this is a good idea and that the damage is too low and should be raised or it's dine the way it is.
    Honestly at this rate with the way the loot system is and the clan war loot bonus - lvl 10 and 11 walls are about as realistic in my future as a snowball's chance in hell.

  6. #6
    Senior Member AT0MIC's Avatar
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    Quote Originally Posted by 00Neel View Post
    /\ a barcher's worst nightmare
    True that, they would get destroyed Lol.

  7. #7
    Senior Member AT0MIC's Avatar
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    More than just Level 10 and 11 walls

    Tell me if this is a good idea. I think level 6 walls and up should do damage also. Because the level 6 wall is a crystal shard so it could cut its enemies that hit it same for level 7 and 8. Then level 9 has spikes.

    So level 6 would do 0.5 damage to all enemies per second and level 7 would do the same. Then 8 and 9 would do 1 damage per second to its enemies attacking it.

    So tell me if this is a good idea too and remember wall breakers are (NOT) damaged by walls.

  8. #8
    Pro Member chuckmorris's Avatar
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    Quote Originally Posted by AT0MIC View Post
    Tell me if this is a good idea. I think level 6 walls and up should do damage also. Because the level 6 wall is a crystal shard so it could cut its enemies that hit it same for level 7 and 8. Then level 9 has spikes.

    So level 6 would do 0.5 damage to all enemies per second and level 7 would do the same. Then 8 and 9 would do 1 damage per second to its enemies attacking it.

    So tell me if this is a good idea too and remember wall breakers are (NOT) damaged by walls.
    I think the lvl 10 and 11 walls damaging is a good idea, but not lvl 6.
    dont call it a comeback ive been here for years

  9. #9
    Senior Member AT0MIC's Avatar
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    Talking

    Quote Originally Posted by chuckmorris View Post
    I think the lvl 10 and 11 walls damaging is a good idea, but not lvl 6.

    Okay thanks for for the feed back.

  10. #10
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    Level 10 and 11 walls are strong enough as they are. From what my understanding is, a completely maxed-out base will be insanely hard to get 50% on anyway. No need to buff something that's already on the strong side of the balance scale

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