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Thread: New Spell: the void spell

  1. #1
    Trainee
    Join Date
    Jun 2014
    Posts
    38

    New Spell: the void spell

    The void spell makes targets within the area the last targets to be aimed at. For instance, use one on a giant and there is say 20 archers that are also in the target area, then if the giant was being shot at it will make him 'invisible' (basically it's like the archer queens special ability)

    It does not work on dragons, PEKKA, witches, or golems.

    Levels: each level can only work on the troop on that level (lvl 1 is for barbs and archers, 2is for giants and goblins, 3 is for balloons and wizards, 4 is for healers and minions, and 5 is for hog riders and valkyres)

    Unlocked at level 1 or 2?
    Elixer: 15,000 (add 2,000 each time upgraded)
    Upgrade costs 500,000 (add 325,000 per upgrade)
    Amount of time: 10 seconds, (add 2 per upgrade, but level 5 is 25 seconds)
    Spell capacity: 5 troops (add five for level three and level 5) per spell
    If there aren't any more targets in the area then the spell is useless, and the troops will be attacked. Targets who leave the leave the area will not be protected, but another target can take its place. Questions comments or changes would be helpful! Also, it will not work on clan castle troops

  2. #2
    Millennial Club
    Join Date
    Jan 2014
    Posts
    1,117
    Your description is very confusing. You say use it on a giant but also 20 archers, yet the giant is the only one affected.

  3. #3
    Trainee
    Join Date
    Jun 2014
    Posts
    38
    Quote Originally Posted by gringoboy70 View Post
    Your description is very confusing. You say use it on a giant but also 20 archers, yet the giant is the only one affected.
    What im saying is this: the spell would go for the stronger troops rather than an archer who can be one shot killed. Instead it would target the more powerful like a wizard or a giant or a balloon.

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