View Poll Results: Do you think The Arch Wizard is a good idea?

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  • Amazing idea! I'd love to see it implemented

    1 20.00%
  • Yes, But I thing some features should be changed (Reply)

    1 20.00%
  • Good idea! Could use some stats tweaking though (Tell me which stats)

    1 20.00%
  • Meh, I dont like it (tell me why)

    2 40.00%
  • I think some things are missing in your post (Reply what)

    0 0%
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Thread: New Hero idea! Arch Wizard (In Depth)

  1. #1
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    Lightbulb New Hero idea! Arch Wizard (In Depth)

    Recently I was thinking of a way to implement more hero's into the game without making hero's too O.P, i came up with a neat idea of only being able to have 2 active hero's at a time, meaning you can pick which hero's you could use. Each hero would be unique meaning there are no 2 "Overpowered" hero's that all the players use.

    Here is my hero idea, The Arch Wizard!

    (I may add a picture for each elemental state soon in their final level forms, however it may take a few days so please be patient)

    The Arch Wizard is a dynamic Hero, Upon buying with Dark elixer, you are asked which element you want your wizard to take control of, At any time you may change your wizards element however when leveling up your Arch Wizard it would only level up the Element in use.

    For example leveling up your arch wizard while he is in the Fire element state would level up his Fire state, not the Hero as a whole, meaning you could have a level 26 flame arch wizard while having only a level 6 Ice Arch wizard.

    Here are the four Elements for The Arch Wizard, I will go in-depth on each element later:

    Fire Elemental State

    NOTE: All elemental states ability's are unlocked at level 5, All their max levels are 40

    Description: When in the fire state, The wizard has a HOT temper! Watch as this Wizard mows down everything in his path! But make sure he isn't caught in the line of fire!

    Ground unit

    Dps: 210 (+20 DPS Each level)

    Hp: 524 (+11 HP Each Level)

    Regenaration Time: 40 Minutes (+2 Mins Each Level)

    Favourite Target: Defenses

    Damage Type: Single Target

    Targets: Ground

    Movement Speed: 24

    Ability: Once you have upgraded the Fire elemental state to level 5, a new ability is unlocked, For 10 Seconds, Every time The Arch Wizard strikes a building, it is burned, This is a status effect that causes 48 Damage every 2 seconds Until the ability has ended.

    Appereance: Level 1-15 The Arch Wizard has fireballs conjured in his hands, his cloak is red and has a yellow streak pattern, The Arch Wizard He has a very serious expression on his face.

    Level 15-30: The Arch Wizard/Mage now has Flames emitting from his eyes

    Level 30-40: The Arch Wizard Now has smoke emerging from his body

    Ice Element State

    Description: Let it Go! Let it Go! Can't stop freezing buildings anymore!

    Ground unit

    Freeze Time: 4 seconds (-0.6 Seconds Each level) Lasts: 5 Seconds

    Range: 5 Tiles

    Hp: 1200 (+25 HP each level)

    Regenaration time: 56 Mins (+2.5 Mins each level)

    Favourite Target: Any

    Damage Type: Single Target

    Movement speed: 15

    Freeze Description: This Elemental type allows the Arch Wizard to freeze Buildings within a 5 tile range, To freeze a building it takes 4 seconds at level 1 and lasts 5 seconds at all levels . When freezing buildings other than defenses it weakens the buildings by 20%, consuming more damage when frozen Defenses are not weakened.

    Ability: All buildings in a 3 tile radius are frozen for 6 Seconds, this is an instant ability meaning it doesn't last an amount of seconds

    Appearance:

    Level 1-10: The Arch Wizard is wearing a Blue cloak with white snowflake decals

    Level 10-25: The Arch Wizard has pale white skin now

    Level 25-40 The Arch Wizard is now holding a neptunes staff of blue colour

    The Nature Element state:

    Description: This guy is a walking boulder, watch as he shrugs of hits like nothing happened!

    Ground Unit

    Dps: 75 (+5 DPS each level)

    HP: 2015 (+15 HP each level)

    Regenaration Time: 63 Minutes (+2 Minutes each level)

    Favourite Target: Any

    Damage Type: Splash Damage

    Targets: Ground

    Movement Speed: 10

    Ability: The Arch Wizard is Enraged, Causing Him to stomp on all the buildings he comes across, Dealing 59 Damage to each building he steps on lasting 6 Seconds

    Appearance:

    Level 1-15: Vines hang on the arch wizards cloak, all of green and brown colour, a grey cloak colour

    Level 15-25: Spiked thorns are curdled around the Arch Wizard

    Level 25-40: His Hands are now bulk boulders, the thorns grow larger

    The Sky Element State:

    As swift as a bird, this calm fellow likes to fly past enemy ground defences, laughing at them in grief!

    Air Unit

    Dps: 185 (+21 DPS each level)

    Range: 4 Tiles (+1 more tile at level 15 and 35)

    HP: 630 (+15 HP each level)

    Regenaration Time: 40 Mins (+2.5 Mins Each level)

    Favourite target: Any

    Damage type: Single Target

    Targets: Ground & Air

    Movement speed: 28 (+2 Movement Speed Each 3 Levels)

    Ability: Fires 3 daggers of lightning at multiple defences, causing 75 damage each

    Appearance:

    Level 1-20: The Arch Wizard is now wearing a White cloak and is emerged in a nimbus cloud, a faint wind trails behind him

    Level 20-35: He now has a faint tornado whirling around his body.

    Level 35-40 His eyes are now a plain white colour and has blue lightning surging from the cloud beneath him

    So I hope you liked my idea guys and make sure to reply with any opinions or changes you think I should make, there is also a poll so make sure to vote in it as I would largely appreciate it!

    -Landenio92/ Bandit 2.0 on Youtube, Proud leader of My new clan WhiteWyvern's

    NOTE- This post was just an Idea! I never intended for this to be implemented, perhaps I will do a post what could possibly be implemented someday though
    Last edited by Landenio92; July 29th, 2014 at 09:48 AM. Reason: Grammatical errors

  2. #2
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    -SideNote-

    Make sure to reply with your opinions! Let me know what you think!

  3. #3
    Forum Elder Hascerflef's Avatar
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    Pretty good. May just require a lot of work for Supercell.
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  4. #4
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    Sorry, a great work, but a new hero won't be added to the game. It will ruin the game. And there are already al lot of ideas like this

  5. #5
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    Glad you like it

    Quote Originally Posted by Hascerflef View Post
    Pretty good. May just require a lot of work for Supercell.
    Glad you like it bro! And yes it would require a ton of work i see where your coming from there 😂

  6. #6
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    How

    Quote Originally Posted by Ferri86TKOI View Post
    Sorry, a great work, but a new hero won't be added to the game. It will ruin the game. And there are already al lot of ideas like this
    Please read the first line of my post again which regards why it wouldn't be O.P and I'll have to check out these other ideas, sounds interesting!

  7. #7
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    I totally agree to this idea!

  8. #8
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    I don't understand the ability for the air version. There is never going to be a situation where that will be useful. He's already faster then every unit current try in the game and then it adds a trail of damage behind him. Since when does a ranged unit travel through buildings in a way that leaving a trail of dot damage going to even be possible. Also this hero basically makes bk useless so I don't see why you put so much time into a hero that would never come into the game.

  9. #9
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    Overpowered, reduce all stats.

  10. #10
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    the goblin king

    Once u beat the singular player missions all 3 starred the goblin king surrenders and is loyal to you. You have to buy him but once u do he is all yours. He costs 30,000 dark elixir and goes for resource first like goblins. His is fast and stronger then a regular goblin.

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