View Poll Results: Add Bounties to the Game?

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  • Yes!

    15 75.00%
  • No!

    5 25.00%
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Thread: Setting Bounties!

  1. #41
    The Hidden Helper Julezwatts's Avatar
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    Quote Originally Posted by luk3namop View Post
    I am amazed nobody has pointed out this idea is ruled out...
    You mean because it could be construed as transferring revenge to another player?

    I'm not quite sure it's the same thing, but I see where you're going.
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  2. #42
    Forum Veteran luk3namop's Avatar
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    Quote Originally Posted by Julezwatts View Post
    You mean because it could be construed as transferring revenge to another player?

    I'm not quite sure it's the same thing, but I see where you're going.
    I'm pretty sure it is the same thing:

    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts

    It would be transferring a revenge to a public hitlist, albeit a controlled one.

    TH: 10 | Level: 159 | BK: 26 | AQ: 26
    GG: 787m | EE: 783m | HH: 3.0m

  3. #43
    Forum Veteran Ninja352's Avatar
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    Quote Originally Posted by luk3namop View Post
    I'm pretty sure it is the same thing:

    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts

    It would be transferring a revenge to a public hitlist, albeit a controlled one.
    Wish Axion or Dahimi would have pointed that out when I made the thread haha. Ah well, I don't see why it is ruled out but I can't change that.

    | Town Hall: 9 | Level: 103 |
    IGN: Oatmeal | Clan Tag: #Q2C9GC2 | War Log: 337wins/67losses |
    ​| Clan Level: 12 |
    | GG: 160M | EE: 177M | ​HH: 504K | FIN: 40.8K ​| War Stars: 722 |


  4. #44
    Forum Veteran luk3namop's Avatar
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    Quote Originally Posted by Ninja352 View Post
    Wish Axion or Dahimi would have pointed that out when I made the thread haha. Ah well, I don't see why it is ruled out but I can't change that.
    I am truly sorry nobody did It sucks putting in a good bit of work to find out it was for nothing. Just a suggestion, if you come up with another good idea, quickly scan through the ruled out thread for it first It only takes 5 minutes maximum and can end up saving you a ton of time. And thanks for being a good sport about it and not arguing and complaining like a lot of newer Ideas & Feature Requests members seem to be.
    Last edited by luk3namop; August 4th, 2014 at 04:55 AM.

    TH: 10 | Level: 159 | BK: 26 | AQ: 26
    GG: 787m | EE: 783m | HH: 3.0m

  5. #45
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    Quote Originally Posted by BlueL View Post
    Can I be bounty-hunted while online?
    It would be cool if you are being bounty hunted while online, but you can counter attack and if you win, the bounty hunter is unsuccessful and counts as one of the 5 bounty hunts available, but counts as a defense

  6. #46
    Forum Veteran luk3namop's Avatar
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    Quote Originally Posted by Cbows3 View Post
    It would be cool if you are being bounty hunted while online, but you can counter attack and if you win, the bounty hunter is unsuccessful and counts as one of the 5 bounty hunts available, but counts as a defense
    Ruled out, please don't continue to post on this thread...

    TH: 10 | Level: 159 | BK: 26 | AQ: 26
    GG: 787m | EE: 783m | HH: 3.0m

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