Yes!
No!
I am thinking the cost to set a bounty should be 15-20k gold, also the cool down for how long you have to wait to set another bounty should be extended.
| Town Hall: 9 | Level: 103 | IGN: Oatmeal | Clan Tag: #Q2C9GC2 | War Log: 337wins/67losses |
| Clan Level: 12 |
| GG: 160M | EE: 177M | HH: 504K | FIN: 40.8K | War Stars: 722 |
| Town Hall: 9 | Level: 103 | IGN: Oatmeal | Clan Tag: #Q2C9GC2 | War Log: 337wins/67losses |
| Clan Level: 12 |
| GG: 160M | EE: 177M | HH: 504K | FIN: 40.8K | War Stars: 722 |
I dont understand what the person who sets the bounties gets?
| Town Hall: 9 | Level: 103 | IGN: Oatmeal | Clan Tag: #Q2C9GC2 | War Log: 337wins/67losses |
| Clan Level: 12 |
| GG: 160M | EE: 177M | HH: 504K | FIN: 40.8K | War Stars: 722 |
I like this idea.
"You're like a car crash in slow motion. It's like I'm watchin' ya fly through a windshield." -Scout
http://fc04.deviantart.net/fs71/f/20...er-d5aaeze.jpg
My initial thought as well, however, I think it might work, although with some restrictions:
- There has to be something to win for the player setting the bounty. 50% return on what's looted would make it so. The other 50% goes to the bounty hunter.
- Money can't come from nowhere. To prevent abuse, max loot has to be set at what was stolen initially and if the coffers are empty, you'd better postpone that revenge.
- Looting has to follow standard level rules, i.e. if I at th8 raid a th9 for 400/400, then a th10 trying to claim the bounty, would only be able to recover 50% of the loot, whereas any th8 or lower would be able to recover the full amount.
- Bounty has to be set so high that they are mostly set after a substantial loss.
- Bounties would have to expire at some point, but running for a week or two should be fine.
- Would make more sense to attack the current base while owner is offline.
- An indicator on bounty list as to online / shielded status would be useful, although it might also be overpowered, seeing as this wouldn't be anything you can opt out of participating in, once someone has set a bounty.
A slight worry as to whether or not this will make it difficult for players to save up, as constantly being hunted somewhat forces you to be online constantly. Doing one raid and going offline while cooking soldiers, will get you raided.
The risk for the player setting the bounty is that someone raids a base with no funds, trashes it and 50% of nothing is returned, whilst the bounty is claimed. Well, money doesn't matter, it was all about getting revenge, right...?
-w-
Last edited by Wilfy; August 3rd, 2014 at 05:34 PM.