I frequently look through my possible revenges to see if I can raid back loot I lost. Occasionally I will come across a revenge that I would not be able to even make a scratch on their base, let alone get my loot and trophies back. That leaves no way of getting back at that person.
So I thought of a possible solution to this. Set Bounties!
How it works:
Setting Bounties:
1) on every possible revenge, there will be a separate button that says "Bounty" (if you cannot revenge then you cannot set a bounty on this person).
2) if you decide a revenge would not be worth the trouble and want to set a bounty, then you click bounty and a screen pops up that would read something like:
Cost: xxxx Gold (a small amount)
Set Bounty (clicking this button sets the bounty)
3) Once a player sets a bounty, they will not be able to set another bounty for.. A day? 2 days? That can be debated. But a player will no longer be able to revenge someone they place a bounty on. Also, I don't spend gems but some people may want to spend gems to be able to set another bounty before the cool-down ends. If players want that, the gem price would have to be established as well.
4) A bounty will be available for the same time of the cool-down (a day or two).
5) Who should bounties be available to: every player? Or only players in the league of the player who set the bounty?
6) If a player wins the bounty before the cool-down time is up, the player who set the bounty still has to wait out the rest of the time before setting another bounty.
Finding Bounties:
1) Another icon on the edge of the main screen will bring up the bounty list. The list will consist of the players name and the pay-out amount on that player.
2) Clicking on a name on the bounty list will bring up the buttons Visit and Attack.
3) When a player is visiting the base of a bounty it will look similar to clan wars: No timer yet and a button on the bottom of the screen that says Attack.
4) Attack time is normal.
To Win The Bounty:
1) The attacking player MUST destroy more than 50% of the base. Just destroying the town hall will not reward the player the bounty loot.
2) Once a player successfully completes a bounty, the loot will immediately be stored in their storages.
3) Players with bounties set on them can only be raided up to 5 times from the bounty list. No cool-down in between attacks.
4) Players with bounties set on them will only lose up to 1.5x the amount of loot they took from the person who set the bounty on them.
5) If a player with a bounty on them is defeated, they will have a 4-5 day shield from bounties.
Surviving The Bounty:
1) If a player survives the bounty placed on them, they will be rewarded .25x the amount they took from the person who set the bounty on them.
Achievements:
1) Winning bounties will be recorded under achievements and will reward experience and gems at the 3 levels:
Level 1: Claim 10 bounties. Gives 100 xp and 10 gems.
Level 2: Claim 150 bounties. Gives 1500 xp and 100 gems.
Level 3: Claim 500 bounties. Gives 3000 xp and 250 gems.
2) Surviving bounties will also be rewarded in 3 levels:
Level 1: Survive 5 bounties. Gives 100 xp and 10 gems.
Level 2: Survive 50 bounties. Gives 1500 xp and 200 gems.
Level 3: Survive 200 bounties. Gives 4000 xp and 300 gems.
That is what I have so far. Let me know what you think!
I tried checking to see if this idea has been ruled out.. AND IT ISN'T! Original idea right here!




