Disclaimer:
Due to the fact that I am now a TH10, I won't be able to further tweak this design. But I'm sure you guys will find out what works for you :) Sorry!
Hey guys! =)
My name is Darkness4910... or Ramuné, as my best friend likes to call me. Anyways...
In this thread, I am going to introduce you to my first ever self-made base design! yay! Was about time after ~9 months of playing, eh?
farglschmitz has inspired me to call it...
Bear's Claw
The creation of this base was inspired by an alternate base design by TheOneKamikaze posted in this thread somewhere. I can't find it any more though (I'm sorry!). I liked it's non-squared core and decided to just roll with the idea of a weirdly shaped one. And this is how I started designing this base.
The village is a farming design, which will hopefully help you to keep your resources, especially your precious dark elixir! I tested it from gold 3 to almost crystal 1.
Please leave feedback down below! Both positive and negative!
In the first post you'll find general information about my village. Trap placement, layout, cc radius, etc. I'll try to cover as many details as possible and may go more in-depth in the future!
In the second post you are doing to find a collection of defensive logs, provided either by myself or a friendly forum member :)
It ended up kinda looking like a southern teaser I find, since the dark elixir is so close to the bottom. The bottom is also where most BAM and Barch attacks come from. To weaken these types of attacks, the mortar will fire at any troop that tries to attack the town hall from the side.
A few traps have also been put in place to defend against these low tier attacks. This (and loonion attacks) is the reason why there are two wizard towers in the core. The storages next to them are one block further out than the WT itself, which makes archers and other ranged units target the storages over the WT (it looks really frustrating sometimes).
Even though my town hall is on the outside, I sometimes get to wake up to this in the morning (even around crystal 2):
> Here is an overview of the village:
Clan castle radius:
>>> Having problems copying this design? Check out the blueprint at Clash of Clans builder!
My village features a very hard to lure clan castle. So far, only one hogger has managed to lure out my clan castle by somehow making a hog rider run in between the WT and archer tower at the top right. I am also pretty sure that a balloon would be able to lure out my CC troops from the top left/right (nobody has tried that yet). Those seem to be the the only two weak spots of my clan castle. I feel like this can be fixed by moving two hidden teslas to the position where the black air mine is positioned. This would also protect the traps.
Notice the fake tesla spots. A few people seem to be falling for these.
Still having problems locating the traps? This link should help!
This is a screenshot showing you the positions of my traps. As you can see, there are six spots where two double bombs can be hidden around the outer ring. Feel free to move them around as you like.
I find it hard to see on the picture, but there are two mini bombs in between the red air mine and the tesla at the bottom. These are there to defend against BAM or Barch users trying to get to my precious dark elixir. Works pretty well (unless a single barbarian decides to trigger them). They work pretty well against wall breakers as well!
The two mini bombs below the dark elixir storage are there to get rid of a horde of annoying goblins. Watching them die all at once right there is extremely satisfying.
I am still trying to fix the positioning of the two spring traps at the top. Sometimes, they only seem to work one-way.
Here is a picture showing you how my village messes with giants. They will break through the walls from 1 to 2, but they won't break the wall in between 3 and 4. They will walk all the way around the compartment, wasting a lot of time.
Note: Weird, I was just attacked and the giants did not follow this behavior. It seems to depend on where the first hole in the wall is created. Will have a closer look on this!
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> Featured variations of this design
Due to the fact that there are so many creative heads out there, some players started creating variations of this design. Some even took the creation of a trophy variation into their own hands! Thank you so much for your contributions!
Though I will only be featuring variations that keep the anti-hog nature of this design.
Oh and please note that I have not tested these out myself and thus won't be providing any support regarding variations which are not mine. Use at your own risk :D
1.) Trophy variation by Micchr: (requires you to log in to view, don't know why)
2.) Farming variation 1 by xcarecrow:
3.) Farming variation 2 by xcarecrow:
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Version history:
I felt like I should add something like this. Some people may find stuff like this interesting.
Version 1_0
^ Overall terrible against Barch and BAM. I once lost most of my resources to 220 archers. The dark elixir is not protected at all and I wasted a lot of space at the top with a hog buffer, which ended up being waaay too big (3 rows of non-defensive buildings!). Do yourself a favor and never use this.
Version 1_1 (release)
^ Most recent version. Much more reliable.






























