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Thread: Spending Gems: Collectors or Armies? Which is better?

  1. #1
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    Spending Gems: Collectors or Armies? Which is better?

    Which is better?
    Spending Gems to boost collectors, or spending gems to boost army turn-around time?

    These figures are all based on my current army composition of the following:
    1x – Level 4 Healing Spell [27,000 elixir]
    1x – Level 3 Rage Spell [20,000 elixir]
    1x – Level 2 Dragon [30,000 elixir]
    5x – Level 4 Giants [10,000 elixir]
    3x – Level 3 Healers [24,000 elixir]
    28x – Level 5 Mages [98,000 elixir]
    1x – Level 4 Archer [160 elixir]
    Total Housing: 200
    Total Cost: 209,160 Elixir
    Let’s look at the level 11 boosted vs. un-boosted collectors first:
    6 Collectors un-boosted generate 432,000 Gold / Elixir in a 24 hour period
    6 Collectors boosted generate 864,000 Gold / Elixir in a 24 hour period
    The cost of boosting a collector is 11 Gems. So to boost all 12 collectors will net 132 Gems

    Using the above army composition the turn-around time is 78 minutes. It is unrealistic to think that I will be attacking every 78 minutes on the dot. Therefore I have rounded up my attacks to every 120 minutes (or every 2 hours).
    I wanted to know, is it more economical to spend gems on boosting my collectors, or to spend the gems on my Barracks / Barb King / Spell Factory to create a 4x faster turn-around time.
    Here are the results:

    Scenario 1:
    In this scenario we spent the gems on the collectors only. The assumption is that my average attack “window” for the day time hours is roughly 8am-10pm. This gives us around 7 attacks per day (one every 2 hours). The estimation is that all of my attacks will provide at minimum 250,000 gold and 250,000 elixir, as I will skip anything that is less.
    So 7 attacks per day will yield the following:
    1,750,000 Gold
    285,880 Elixir (when subtracting the cost for each time I build my army)
    Next we need to add in the additional 864,000 Gold / Elixir gained during the day from the boosted collectors. This brings us to the following:
    2,614,000 Gold
    1,149,880 Elixir
    132 Gems Spent
    Average Gold per Gem: 19,803
    Average Elixir per Gem: 8,711

    Scenario 2:
    In this scenario we spent the gems on boosting our Barracks / Barb King / and Spell Factory once during the 24 hour period. This boost lasts for 2 hours and cost us 60 gems in total (10 for each building, with 4 barracks). The turn-around time for our army drops significantly from 78 minutes down to 19 minutes 30 seconds. The expectation of this scenario is that during this 2 hour boosted time window we will attack every 20 minutes to maximize the gem usage for a total of 5 attacks during this time window. We will also have an additional 6 attacks during the rest of the day. Remember, in this scenario the collectors are NOT boosted.
    So our total of 11 attacks during the day will yield:
    2,750,000 Gold
    449,240 Elixir
    Now we add in the additional 432,000 Gold / Elixir gained during the day from the un-boosted collectors. This brings us up to:
    3,182,000 Gold
    881,240 Elixir
    60 Gems Spent
    Average Gold per Gem: 53,033
    Average Elixir per Gem: 14,687

    Scenario 3:
    In this final scenario we play with the results of scenario 2 a bit, and instead of doing 1 boost on the barracks / barb king / spell factory for the day, we look at spending those extra couple of gems and doing a 2nd boosted time window. This will average 5 attacks per boosted time window, for 10 total. Plus we have an additional 5 average attacks during the day. In total this brings us to 15 attacks, with un-boosted gold and elixir collectors. Let’s look at the results.
    Our total 15 attacks during the day will yield:
    3,750,000 Gold
    612,600 Elixir
    Now we add in the additional 432,000 Gold / Elixir gained during the day from the un-boosted collectors. This brings us up to:
    4,182,000 Gold
    1,044,600 Elixir
    120 Gems Spent
    Average Gold per Gem: 34,850
    Average Elixir per Gem: 8,750

    In Summary
    We have identified that with the above army composition you will get the most bang-for-your-buck if you spend 60 gems during a 24 hour period on boosting your barracks / barb king / spell factory. This will yield 2.6x Gold and 1.8x Elixir during the same time period than boosting your collectors. This should hold true for most army compositions, in the expectation that you are able to yield 250,000+ gold & elixir from each fight… which should be the standard for town hall level 8+.
    These figures will also yield higher results in the Elixir if you are able to produce the same results with a cheaper army. This is just the standard army that I use, and have no trouble taking on any TH8, and most TH9’s.
    Here is a quick look at the figures:
    Boosting Collectors-
    19,803 Gold per Gem | 8,711 Elixir per Gem
    Boosting Army Once per Day-
    53,033 Gold per Gem | 14,687 Elixir per Gem
    Boosting Army Twice per Day-
    34,850 Gold per Gem | 8,705 Elixir per Gem

  2. #2
    Senior Member
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    To be honest, I feel like gemming troops right away is an enormous waste of gems. HOWEVER, boosting collectors is an EVEN BIGGER waste of gems. I would just boost my barracks once and barch. Thats 3-4 million gold right there.
    Level 99 Town Hall 9
    Currently farming walls down in Gold 2

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  3. #3
    Millennial Club Aleksander's Avatar
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    Exactly, boost your barracks and GET A BETTER ARMY COMPOSITION! Use a cheaper and faster build and you'll make so much more. If you can't play in stretches use balloonion, otherwise use something much faster like BAM, Barch or even some sort of Giant-Healer if you want but this current strategy of yours is just so very inefficient
    I'm a pristine
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  4. #4
    Centennial Club
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    Time to think outside the box. The best answer is D - 'None of the above'. Boost 2 barracks and your spell factory. Have the boosted barracks training archers and the unboosted barracks training barbs. Always have a lightning spell going in your spell factory.

    You can raid pretty much non-stop and will get so much more loot this way. I typically average about 1M-1.5M gold/elixir an hour. If I am in Crystal, I can expect 10k DE per hour as well.

    BTW - the reason I don't boost all 4 barracks is that I find that my army trains while I next just fine with the 2-barracks boost. You end up just wasting the gems by boosting all 4.

    HTH

  5. #5
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    get 4 mil yesterday without using any gem
    i only using gem for builder

    my army simply
    2 healer
    17 giants
    15 archer
    15 goblin
    barb king
    2 dragon for back up -- 195 housing
    around 15-20 min trainng time get around 150k

    yesterday got luck 250k per attack average
    today is 100k++(150k in average)

  6. #6
    Senior Member
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    I would only boost once because if you boost twice then thats alot of time that you need to be on clash of clans per day.
    Heroic Giants (Lvl 9)
    #28PGLUV8
    Member of the EWA Alliance
    War Clan with focus on community.

  7. #7
    Senior Member
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    Quote Originally Posted by Tilly18 View Post
    I would only boost once because if you boost twice then thats alot of time that you need to be on clash of clans per day.
    I think baron meant boosting 2 of the barracks, not boosting 2 times.
    Level 99 Town Hall 9
    Currently farming walls down in Gold 2

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    Clan: Homeless for now...
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  8. #8
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    Thanks for the feedback guys. I wasn't on the up-and-up of all the good strategies out there. I am going to look into BARCH / BAM and see if I can get them to work for my needs. Thanks again =)

  9. #9
    Centennial Club Omertron's Avatar
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    I suggest watching Daddy's barch video (search his channel on YouTube). There are others out there, but that's the one I know is pretty good.

    It's a lot easier to see it in action than have someone describe it to you.
    Omertron - Town Hall 10 - Level 124 - BK25 - AQ35
    Clan ManWingsRule


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