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Thread: New dark elixer troop

  1. #1
    Trainee
    Join Date
    Jul 2014
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    18

    New dark elixer troop

    Name: muskateer
    Cost: 1200 dark elixer
    Hit points: 90 for lvl 1, goes up by 30 per lvl
    Damage per second: 70, goes up by 25 per lvl
    Speed: 30
    Damage type: single target
    Training time: 4 minutes, goes up by 1 min every lvl
    Dark barraks: lvl 6
    Town hall: lvl 10
    Upgrade highest lvl: 5
    Holding space: 5
    Lvl up cost : goes up by 1,500 elixer lvl 2, up by 2,00 lvl 3, up by 3,00 for lvl 4, and 4500 for lvl 5
    Info: attacks as a team like archers but has the strength of a dragon, attacks ground targets, sword moves as fast as lightning, moves as quick as the wind.

    What It looks like: where's all black with a gold sword and the blue robe with the white cross.
    I couldn't upload the photo so I decided to to tell you what it would like.

    If you have any suggestions please let me know.
    Last edited by Domestic; July 23rd, 2014 at 05:45 AM.

  2. #2
    Millennial Club SkyMage1001's Avatar
    Join Date
    Sep 2013
    Location
    Melbourne, Australia
    Posts
    1,416
    Quote Originally Posted by Domestic View Post
    Name: muskateer
    Cost: 1200 dark elixer
    Hit points: 90 for lvl 1, goes up by 30 per lvl
    Damage per second: 70, goes up by 25 per lvl
    Speed: 30
    Damage type: single target
    Training time: 4 minutes, goes up by 1 min every lvl
    Dark barraks: lvl 6
    Town hall: lvl 10
    Upgrade highest lvl: 5
    Holding space: 5
    Lvl up cost : goes up by 1,500 elixer lvl 2, up by 2,00 lvl 3, up by 3,00 for lvl 4, and 4500 for lvl 5
    Info: attacks as a team like archers but has the strength of a dragon, attacks ground targets, sword moves as fast as lightning, moves as quick as the wind.

    What It looks like: where's all black with a gold sword and the blue robe with the white cross.
    I couldn't upload the photo so I decided to to tell you what it would like.

    If you have any suggestions please let me know.
    The DE cost is far too much for its housing space. I don't like the idea of increasing training time per level: I should only be punished by increased train cost for upgrading, not time.

    Also, I don't see how this troop is special (eg the golem is a supertank, the witch can spawn skellies forever etc. What makes this troop special?)

    With that in mind, good job for following the required structure. Just keep what I have said in mind ^_^

    Thank you Ayyyyyema for my signature!
    Ideas and Feature Requests sticky | Forum Rules
    CoC Level 105 Town Hall 9, Clan: Aussie Active
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  3. #3
    Super Member Twinklers101's Avatar
    Join Date
    Jul 2014
    Location
    Australia
    Posts
    828
    There is a sub forum for this, troop ideas

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