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Thread: Ability to donate spells...

  1. #1
    Fresh Spawn
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    Lightbulb Ability to donate spells...

    I couldn't find whether this has been suggested already, so I'm just going to do it now. I know most people will probably think this may break certain balances in the game, but depending on how much housing space they take up in the CC, it might actually be a good idea. You can already receive units upgraded to max as a level 1 TH, so I don't see the problem with allowing spells to be donated as well. Any thoughts?

  2. #2
    Wafflesaregoodforyou
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    You're right... This imbalances the game... also, if you tried to find suggestions like this I'm surprised you didn't come across the "Ruled Out Ideas" sticky, because this idea is ruled out by supercell.

  3. #3
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Wafflesaregoodforyou View Post
    You're right... This imbalances the game... also, if you tried to find suggestions like this I'm surprised you didn't come across the "Ruled Out Ideas" sticky, because this idea is ruled out by supercell.
    Where in the sticky has this been ruled out?

    Hey OP...ProTip: Try actually searching for something before you say you couldn't find it. Typing "donate spells" into the search box pulls up tons of examples.

  4. #4
    Forum Superstar 966souchou's Avatar
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    Quote Originally Posted by Wafflesaregoodforyou View Post
    You're right... This imbalances the game... also, if you tried to find suggestions like this I'm surprised you didn't come across the "Ruled Out Ideas" sticky, because this idea is ruled out by supercell.
    Where does it say that?

    @OP: I've seen it suggested before, but it might be an okay idea. Personally, I think it might get a bit OP with lower-leveled THs having freeze and rage spells and stuff.

    And a side note, I believe you can only unlock the Clan Castle at TH3(or somewhere around there).
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  5. #5
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    The sticky only rules out donating gems and resources....unless you consider spells a resource then okay i can understand it being ruled out....but they are considering defensive spells.. Maybe you can donate spells as a defense in clan wars. It is the same idea that you are suggesting only that it uses the spell as like a trap or something like that.


    .... Something like being able to position a spell in your base once it has been donated to you. It would go something like this.

    Lightning Spell: Acts like a trap, once inside the trigger radius, the spell drops.

    Healing Spell: Place on a certain area... once the base is low (or some other circumstance) the spell heals the area or designated building.

    Rage Spell: Place on a a single weapon or area which ever they decide, and then the weapon gets a damage boost for a set time.

    Jump Spell: I don't really know what to do with it except negate a persons jump spell either in a certain area or just in general....or boost the range of the heroes attacking radius.

    Freeze Spell: Acts like a trap and freezes all or certain troops for a certain length of time.

    Of course you would only be able to hold one spell at a time, seeing that multiple spells would be crazy...unless they want crazy then give us multiple depending on clan castle level.
    Last edited by huskeypro32; July 23rd, 2014 at 02:02 AM.

  6. #6
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by huskeypro32 View Post
    The sticky only rules out donating gems and resources....unless you consider spells a resource then okay i can understand it being ruled out....but they are considering defensive spells....check out my post about clan wars defensive spells. It is the same idea that you are suggesting only that it uses the spell as like a trap or something like that. Here's a sample of it.



    .... Something like being able to position a spell in your base once it has been donated to you. It would go something like this.

    Lightning Spell: Acts like a trap, once inside the trigger radius, the spell drops.

    Healing Spell: Place on a certain area... once the base is low (or some other circumstance) the spell heals the area or designated building.

    Rage Spell: Place on a a single weapon or area which ever they decide, and then the weapon gets a damage boost for a set time.

    Jump Spell: I don't really know what to do with it except negate a persons jump spell either in a certain area or just in general....or boost the range of the heroes attacking radius.

    Freeze Spell: Acts like a trap and freezes all or certain troops for a certain length of time.

    Of course you would only be able to hold one spell at a time, seeing that multiple spells would be crazy...unless they want crazy then give us multiple depending on clan castle level.
    No one cares. Keep your advertisements elsewhere. If people liked your idea, they would be talking about it.

  7. #7
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    I'm not advertising or at least not trying to..... I'm saying that I like the idea, but maybe more as a defensive donation rather than an attack, only because they are currently considering the idea of defensive spells and not offensive spells. I would love the offensive approach like the one being talked about here but I feel like they would consider a defensive approach first since it would be a new approach to spells. I'm just trying to say that we are on the same page lol

  8. #8
    Wafflesaregoodforyou
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    Guess I didn't read OP carefully enough. I assumed it was defensive spells which actually is ruled out.

  9. #9
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    Gemas

    can not buy gems, make the purchase through a gift cards and does not give the same. I count on your help.

  10. #10
    Forum Superstar 966souchou's Avatar
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    Quote Originally Posted by Wafflesaregoodforyou View Post
    Guess I didn't read OP carefully enough. I assumed it was defensive spells which actually is ruled out.
    Okay, where does it say that?
    Last edited by 966souchou; July 23rd, 2014 at 01:57 AM.
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