
Originally Posted by
huskeypro32
The sticky only rules out donating gems and resources....unless you consider spells a resource then okay i can understand it being ruled out....but they are considering defensive spells....check out my post about clan wars defensive spells. It is the same idea that you are suggesting only that it uses the spell as like a trap or something like that. Here's a sample of it.
.... Something like being able to position a spell in your base once it has been donated to you. It would go something like this.
Lightning Spell: Acts like a trap, once inside the trigger radius, the spell drops.
Healing Spell: Place on a certain area... once the base is low (or some other circumstance) the spell heals the area or designated building.
Rage Spell: Place on a a single weapon or area which ever they decide, and then the weapon gets a damage boost for a set time.
Jump Spell: I don't really know what to do with it except negate a persons jump spell either in a certain area or just in general....or boost the range of the heroes attacking radius.
Freeze Spell: Acts like a trap and freezes all or certain troops for a certain length of time.
Of course you would only be able to hold one spell at a time, seeing that multiple spells would be crazy...unless they want crazy then give us multiple depending on clan castle level.