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Thread: Clan Wars Defensive Spells!

  1. #1
    Trainee
    Join Date
    Jul 2014
    Posts
    19

    Clan Wars Defensive Spells!

    What about being able to donate spells to clan mates or even using 1 of your own as a defensive spell during clan wars. Something like being able to position a spell in your base once it has been donated to you. It would go something like this.

    Lightning Spell: Acts like a trap, once inside the trigger radius, the spell drops.

    Healing Spell: Place on a certain area or building... once the base is low (or some other circumstance) the spell heals the area or designated building.

    Rage Spell: Place on a a single weapon or area which ever they decide, and then the weapon gets a damage boost for a set time.

    Jump Spell: I don't really know what to do with it except negate a persons jump spell either in a certain area or just in general....or boost the range of the clan castle attacking radius. Or possibly launching enemies back over walls.

    Freeze Spell: Acts like a trap and freezes all or certain troops for a certain length of time.

    Of course you would only be able to hold one spell at a time, seeing that multiple spells would be crazy...unless they want crazy then give us multiple depending on clan castle level.


    What do you think about this idea?
    Last edited by huskeypro32; July 23rd, 2014 at 02:10 AM.

  2. #2
    Fresh Spawn
    Join Date
    Jul 2014
    Posts
    2
    Good idea but people could take an advantage on healing the town hall and that will be a problem with trophies

  3. #3
    Trainee
    Join Date
    Jul 2014
    Posts
    19
    It would be for clan wars not for regular use and the spells strengths would probably be less than the usual.

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