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Thread: Why doesn't supercell just fix the loot problem by...

  1. #51
    Millennial Club Aleksander's Avatar
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    Quote Originally Posted by Coathanger View Post
    You out your mind if you thinking every village should offer all of every resource and every time you attack you make back at least what you spent. Sounds like you will not be satisfied until every raid is profit and there is no chance of loosing. 100% unreasonable for a multiplayer game. Oh but you can next if you are looking for pure profit, just do not expect you will always find that easy raid as anyone who sees it will take it before you get there.
    This is not the point, why would you say this? (Assuming this is a response to showdang)
    Please think before you respond to this post very carefully.

    So, your village is worthless to all farmers. Those that would attack you are not farming, end of story.
    You're also not special in any way, most people are just like you, they dump excess gold to their walls and DE to heroes offering practically nothing to other farmers. In the long run, where does a farmer get their resources if there's not enough collector bases and all actives offer nothing?

    If you seriously think like you wrote you're out of your mind. If you think farmers will make unprofitable attacks you are plain wrong. Sure, elixir is overflowing but DE and gold are always needed, farmers will not make attacks that end in them losing valuable resources on regular basis. It's simply not an option.
    Sure, sometimes attackers will lose, that's a fact too but is it realistic to expect farmers to attack maxed TH10s with farming troops? Okay, many people farm in the Master's with balloonions making ~600k/hour plus bonuses but can you farm walls with that pace? No you can't.

    The last sentence is just weird, what else would you search for? Fun raids? Honour? Profit is all there is unless you're pushing.

    Coathanger, you usually are one of the best debaters here alongside Goodguy, Pete82 and Sandalhat(sometimes) but this was an odd post. I don't believe that you think like that so why do you cling on the idea that everyone else is doing something wrong? You haven't posted any substantial evidence backing your arguments and skip ones from others you can't counter
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  2. #52
    Trainee BarbarianArcher's Avatar
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    Quote Originally Posted by dasyoyo16 View Post
    Increasing available loot
    Right now you can only steal a certain percentage of loot from certain th lvls
    Th 5 20% with a cap of 200k
    Th 6 18% with a cap of 200k
    Th 7 16% with a cap of 250k
    Th 8 14% with a cap of 300k
    Th 9 12% with a cap of 350k
    Th 10 10% with a cap of 400k

    So if you have 1 million gold in your storages....
    At Town Hall level 5 you will have 200k of your gold available to attackers (20%)
    At Town Hall level 6 you will have 180k of your gold available to attackers (18%)
    At Town Hall level 7 you will have 160k of your gold available to attackers (16%)
    At Town Hall level 8 you will have 140k of your gold available to attackers (14%)
    At Town Hall level 9 you will have 120k of your gold available to attackers (12%)
    At Town Hall level 10 you will have 100k of your gold available to attackers (10%)

    But if supercell changed the loot system to
    Th 5 40% with a cap of 200k
    Th 6 36% with a cap of 200k
    Th 7 32% with a cap of 250k
    Th 8 28% with a cap of 300k
    Th 9 24% with a cap of 350k
    Th 10 20% with a cap of 400k

    So now If you have 1 million gold in your storages....
    At Town Hall level 5 you will have 200k of your gold available to attackers (40%)
    At Town Hall level 6 you will have 200k of your gold available to attackers (28%)
    At Town Hall level 7 you will have 250k of your gold available to attackers (32%)
    At Town Hall level 8 you will have 280k of your gold available to attackers (28%)
    At Town Hall level 9 you will have 240k of your gold available to attackers (24%)
    At Town Hall level 10 you will have 200k of your gold available to attackers (20%)

    This way you will find bases with 200k+ in storages much faster while keeping the loot cap the same. So you don't get attacked and lose like 600k gold.

    Pros
    Since the loot cap is the same th 9 and 10 who need to save up for upgrades and need to keep millions of gold saved up, this change won't affect them on defense and with finding better loot this change will greatly benefit them

    And wall farmers will love this too

    Cons
    But for premie th 8 and th 7 and below who only need to save up less than 1 mil gold for an upgrade this change might be very hard for them considering that only having 1 mil gold makes them attackable for 250k gold is kind of problem.

    Though being at th 7 and below is only for a short amount of time and with such a low cost for upgrades the gold they can make in a couple hours can easily be spent on buildings and walls so they shouldn't really be saving up gold and elixer anyways.
    correction on the th8 part th 8 need more than 1 mil gold for most upgrades
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  3. #53
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by Aleksander View Post
    This is not the point, why would you say this? (Assuming this is a response to showdang)
    Please think before you respond to this post very carefully.

    So, your village is worthless to all farmers. Those that would attack you are not farming, end of story.
    You're also not special in any way, most people are just like you, they dump excess gold to their walls and DE to heroes offering practically nothing to other farmers. In the long run, where does a farmer get their resources if there's not enough collector bases and all actives offer nothing?

    If you seriously think like you wrote you're out of your mind. If you think farmers will make unprofitable attacks you are plain wrong. Sure, elixir is overflowing but DE and gold are always needed, farmers will not make attacks that end in them losing valuable resources on regular basis. It's simply not an option.
    Sure, sometimes attackers will lose, that's a fact too but is it realistic to expect farmers to attack maxed TH10s with farming troops? Okay, many people farm in the Master's with balloonions making ~600k/hour plus bonuses but can you farm walls with that pace? No you can't.

    The last sentence is just weird, what else would you search for? Fun raids? Honour? Profit is all there is unless you're pushing.

    Coathanger, you usually are one of the best debaters here alongside Goodguy, Pete82 and Sandalhat(sometimes) but this was an odd post. I don't believe that you think like that so why do you cling on the idea that everyone else is doing something wrong? You haven't posted any substantial evidence backing your arguments and skip ones from others you can't counter
    Couple things to note.

    My village in the pic and logs was not offered as evidence of a barchable easy base . The village pic was presented to laugh at the notion that pink walls are my standard. The logs were presented to show that farming armies attack me and take or try to take my gold. How can you say that the only reason people would attack my base is for cups? They could just as easily, and more efficiently, snipe townhall's or barch villages in low crystal for quicker pushes. It's impossible to know their motivation but it is very likely the gold was a huge factor.

    People who farm(seek to acquire resources) have various methods and time allowances for which they do this. Some barch collectors, some build expensive armies and go after a specific resource as it is unrealistic to expect you will find all of every resource and be able to obtain it.

    Tyreal/$$jetlife, Unity_Sharp and other notable forum farmers only target one specific resource at a time, Gold or DE. Yes you can farm walls at the pace of 600k an hour or per army build. IIRC Sharp was last farming with loonian as it completed it's build every 30+ minutes, he also uses hogs and other expensive and time consuming armies to farm, check out his DE guide and farming threads. And some farm their walls doing this.

    If you'll notice most of these attacks were revenges on me. The majority of attacks that are not revenges are storage farming compositions. Why would gowiwi waste all that time for only 3 stars and 20 cups when he could easily find a 30 cup offer? Something else influenced his decision to attack, I propose he was farming a farmer, checking out his revenge list with a strong army looking for someone with good resources on offer. Out of the 8 attacks shown only two are clearly recognized as trophy/pushing armies, this does not exclude them from attacking for gold if they find a good offer.

    The majority of attackers who seriously attacked me were looking for my resources as they could have easily found better cup offers. They could have also used only a portion of their armies to take the town hall and 50% but choose to go for the resources also.

    And here is my village as of now, note the 1 day 5 hours I'll be storage capped. Farmable with the right army.


    *edit
    Here are the discussion chains leading to the reasons behind the posting of pics. Can't do anything about how the were straw manned into the discussion.

    Quote Originally Posted by showdang View Post
    Loot is not fine. Your standards of pink walls at TH9 are just low.

    Read this kids sig about sockpuppets to see why he tries to push his "loot is fine" agenda in every thread.
    Quote Originally Posted by Coathanger View Post
    Where to begin. Do I begin with you assuming the villages you next though are dumping all their gold. Or with you calling me a kid. Or with how loot is fine.

    Loot is fine. I was a little bit worried about town hall 9 due to people's complaints yet here I am 2+ weeks into it without any troubles. I have put 40+ mil into my walls and have an xbow going to 3 and the other to 2 with a lvl 5 clan castle, all my builders are busy. This was done around the 2100 cup range.

    You next through villages because the spent their loot yes, this does not mean everyone is dumping loot before logging off. It means people do not raid villages without loot and they clog up the queue. I do agree there should be more incentive for people to raid these villages, however bonuses exist in the form of league bonuses so put your big boy pants on and move out of gold if you want more loot.

    It is likely you were barely a sparkle in your fathers eye when I became a man so please do not insult me by calling me a kid.

    lol at pink walls.

    Quote Originally Posted by BandOfBandits View Post
    Yes I'm sure no one dumps their gold into walls
    Quote Originally Posted by Coathanger View Post
    Couple things to point out. I did not say no one did it, I said not everyone does. Where is the available builder for dumping the gold? Notice the 7mil xbow upgrading within 40 hours ago? Oh and these defense logs, I'm sure they found a way to loot my walls....

    *edit links to photos pics not showing.
    http://imgur.com/Vm2o4Qt
    http://imgur.com/mGKy2T0
    http://imgur.com/IvVfDOV
    http://imgur.com/uOOe3fg
    http://imgur.com/LpeqAYt
    http://imgur.com/WHmB8Ei
    http://imgur.com/OhLCR3i
    Last edited by Coathanger; July 23rd, 2014 at 05:24 PM. Reason: Added thread chains to show origin of pictures.
    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  4. #54
    Millennial Club Aleksander's Avatar
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    Quote Originally Posted by Coathanger View Post
    Couple things to note.

    My village in the pic and logs was not offered as evidence of a barchable easy base . The village pic was presented to laugh at the notion that pink walls are my standard. The logs were presented to show that farming armies attack me and take or try to take my gold. How can you say that the only reason people would attack my base is for cups? They could just as easily, and more efficiently, snipe townhall's or barch villages in low crystal for quicker pushes. It's impossible to know their motivation but it is very likely the gold was a huge factor.

    People who farm(seek to acquire resources) have various methods and time allowances for which they do this. Some barch collectors, some build expensive armies and go after a specific resource as it is unrealistic to expect you will find all of every resource and be able to obtain it.

    Tyreal/$$jetlife, Unity_Sharp and other notable forum farmers only target one specific resource at a time, Gold or DE. Yes you can farm walls at the pace of 600k an hour or per army build. IIRC Sharp was last farming with loonian as it completed it's build every 30+ minutes, he also uses hogs and other expensive and time consuming armies to farm, check out his DE guide and farming threads. And some farm their walls doing this.

    If you'll notice most of these attacks were revenges on me. The majority of attacks that are not revenges are storage farming compositions. Why would gowiwi waste all that time for only 3 stars and 20 cups when he could easily find a 30 cup offer? Something else influenced his decision to attack, I propose he was farming a farmer, checking out his revenge list with a strong army looking for someone with good resources on offer. Out of the 8 attacks shown only two are clearly recognized as trophy/pushing armies, this does not exclude them from attacking for gold if they find a good offer.

    The majority of attackers who seriously attacked me were looking for my resources as they could have easily found better cup offers. They could have also used only a portion of their armies to take the town hall and 50% but choose to go for the resources also.

    And here is my village as of now, note the 1 day 5 hours I'll be storage capped. Farmable with the right army.


    *edit
    Here are the discussion chains leading to the reasons behind the posting of pics. Can't do anything about how the were straw manned into the discussion.
    Your village indeed wasn't a Barchable base nor was it claimed to be one, true. However, your base is hardly farmable at all. The attacks that got loot worth mentioning were not your average farmer's attacks but a) too slow-training armies: all spells, both heroes b) too expensive to call farming:GoWiPe, GoWiWi
    (this conversation has taken a nice twist, hasn't it? We're telling you how strong your base is and how it's unattackable with regular armies)

    Anyway, you say people go for a specific resource with different compositions and different time allowances. Not one of those attacks were efficient no matter what the premises were.
    Maybe you're right, these people were not pushers but if they are attacking you for your resources the times sure are tough there

    You're right, farming with slow armies is very possible but it necessitates the village to offer exceptionally high resources, Balloonioners that use it to farm all the time I know attack when the base offers 300k+ without the bonus, that's why they are usually in Master's where consistently finding them is reasonable to expect. Someone sometime stated that Balloonion is wasted below 2500, I think it was Tyrael/JetLife whom you coincidentally mentioned already. About the revenges you mentioned I have nothing to say, there's no way to know what influenced their decision to attack you. The GoWiWi was propably motivated by your high offered loot but it doesn't really matter.

    The bottom line is this. You represent the about average TH9 in Crystal. You are not farmable because you don't have much loot most of the time and to get the loot you usually carry requires a slow and expensive army. Maximum army-input, minimum output.

    This debate that was going on even before my intrusion has gone badly off-tracks and I suggest it ends after your potential response. Maybe some other time again?
    I'm a pristine
    sistine nun chucka'
    Quote Originally Posted by Shay View Post
    I wonder, where's the fat lady? Hopefully warming her voice.

  5. #55
    Forum Veteran sirhybrid's Avatar
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    and then people will complain about losing more loot. this is a lose-lose situation.


    I'm using the old rolleyes emoji. I'm happy they added more but... I will always roll my eyes using the emoji that is now called "smirk"
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  6. #56
    Forum Champion Coathanger's Avatar
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    Quote Originally Posted by Aleksander View Post
    Your village indeed wasn't a Barchable base nor was it claimed to be one, true. However, your base is hardly farmable at all. The attacks that got loot worth mentioning were not your average farmer's attacks but a) too slow-training armies: all spells, both heroes b) too expensive to call farming:GoWiPe, GoWiWi
    (this conversation has taken a nice twist, hasn't it? We're telling you how strong your base is and how it's unattackable with regular armies)

    Anyway, you say people go for a specific resource with different compositions and different time allowances. Not one of those attacks were efficient no matter what the premises were.
    Maybe you're right, these people were not pushers but if they are attacking you for your resources the times sure are tough there

    You're right, farming with slow armies is very possible but it necessitates the village to offer exceptionally high resources, Balloonioners that use it to farm all the time I know attack when the base offers 300k+ without the bonus, that's why they are usually in Master's where consistently finding them is reasonable to expect. Someone sometime stated that Balloonion is wasted below 2500, I think it was Tyrael/JetLife whom you coincidentally mentioned already. About the revenges you mentioned I have nothing to say, there's no way to know what influenced their decision to attack you. The GoWiWi was propably motivated by your high offered loot but it doesn't really matter.

    The bottom line is this. You represent the about average TH9 in Crystal. You are not farmable because you don't have much loot most of the time and to get the loot you usually carry requires a slow and expensive army. Maximum army-input, minimum output.

    This debate that was going on even before my intrusion has gone badly off-tracks and I suggest it ends after your potential response. Maybe some other time again?
    The argument here is that many people seem to think that barch is the only way to acquire loot, your wasting potential huge scores if you do not train a large army when you are away from the game for a long period of time.

    These armies are not attacking me based on efficiency, rather they are attacking me based on their current army comp and that they can get a large score from me. Raided me for resources not cups, farmed me. My bad for not understanding people do not see a use for large armies for quick huge storage raids after they have been away from the game for an extended period of time.

    My village is totally farmable by anyone who cooked an over night army, at work army, busy army, etc. These long train or elixir expensive armies are used by many people to augment their usual farming while they are away from the game. People will train a big army when they are away from the game for a long period of time and hit a rich village for the resources they are after.

    Furthermore not every resource is considered valuable by every player at every stage of development. Many people look at resource acquisition as a trade off and are not expecting to get the maximum amount of everything every time, unlike some here who suggest that is the only acceptable way to farm.

    I went ahead an visited these users of "non farming armies" in game and guess what they are farming/upgrading. Their current cup levels suggest they are not interested in pushing ATM. Further more their current army camps and upgrades suggest they are currently using quick train armies to farm and/or are currently farming.

    Does SC remove every inactive village? Read this thread.
    Quote Originally Posted by USM999 View Post
    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
    Quote Originally Posted by Marcus Aurelius
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  7. #57
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    Personally i would rather see more collectors and upgrades. at town hall 7 the collectors becomes Maxed out at level 11 and the number we can build stays the same until at TH10.

    How it should be
    TH 7 = 7 Collectors
    TH 8 = 8 Collectors
    TH 9 = 9 Collectors + level 12 collectors
    TH 10 = 10 Collectors

    that way the loot will also improve


    If SC purposely holds back loot to make players purchase gems then they should consider introducing 4x collector boost:
    http://forum.supercell.net/showthrea...ost-%28gems%29
    Last edited by Zetris; July 23rd, 2014 at 11:02 PM.

  8. #58
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    Quote Originally Posted by BarbarianArcher View Post
    correction on the th8 part th 8 need more than 1 mil gold for most upgrades
    updated, thx for pointing that out

  9. #59
    Forum Superstar InfinityBladeCOC's Avatar
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    @Aleksander
    are you saying someone who basically has a max th 8 base isn't farmable?
    fe1 best fe


  10. #60
    Millennial Club Phyxios's Avatar
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    so it would cost me 200k to raid for 200k?

    you sir need to leave.
    Last edited by Phyxios; August 5th, 2014 at 06:57 PM.
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