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Thread: New DE troop, the shade. (Two versions)

  1. #1
    Fresh Spawn
    Join Date
    Jul 2014
    Posts
    3

    New DE troop, the shade.

    Even though I have made two versions of this troop, the core idea is the same. A troop that continues to help your army after death. So here it is, the shade.
    ---------------------------------------------------Version one.
    Name:Shade
    Training cost: 500DE (lvl2 550, lvl3 650)
    Training time: 30minutes
    Housing space: 20
    DPS: 70 (90,120)
    HP: 800 (850, 880)
    Speed: 16
    Targets: Ground and air
    Favorite target: None
    Weakness: X-bow (double damage)
    Ability: Upon death the shade takes the form of the closest allied troop, (can't target another shade) and gains all the stats and abilities of said troop, plus a flat amount of 5, 10, or 20 that decays over time. This bonus depends on the shades level. Speed however is not affected.
    ---------------------------------------------------
    Shade v2
    Name: Atronach
    Training cost: 500DE (550, 650)
    Training time: 20 min
    Space: 10
    DPS: 60 (75, 90)
    HP: 500 (550, 600)
    Speed: 22
    Targets: Ground and air
    Favorite target: None
    Weakness: X-bow (double damage)
    Ability: Upon death the atronach channels its energy into pure magic, becoming a random spell itself. Deploying it at the site of the atronachs death. The spells level is equal to that of the atronach itself, multiplied by two.
    ---------------------------------------------------
    Appearance: At levels one and two, the shade is a light blue, a gray cloak and silver eyes. All this changes at level 3. Where the shade becomes a dark black, with a red cloak, however its eyes do stay the same. I am working on getting a picture, and it should be up soon!
    ---------------------------------------------------
    So tell me guys and girls? What version do you like best? Is it UP, balanced, or OP? Anything you want to see changed or added? Just reply and I will get to it!
    Last edited by tcctqa; July 22nd, 2014 at 12:30 PM. Reason: Level scaling

  2. #2
    Millennial Club
    Join Date
    Jan 2014
    Posts
    1,117
    The first idea is OP. you could basically makes a ton of pekkas for 1/5 the housing space.

  3. #3
    Fresh Spawn
    Join Date
    Jul 2014
    Posts
    3
    Quote Originally Posted by gringoboy70 View Post
    The first idea is OP. you could basically makes a ton of pekkas for 1/5 the housing space.
    It is kind of a gamble, however I did change the space to 20. Yet I may change it to 25. However stats might need to be balanced if I do that. However do you have any ideas for the second option? If not its fine.

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