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Thread: improving the attacks

  1. #1
    Fresh Spawn
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    Lightbulb improving the attacks

    I have an idea for improving the attacks.

    1) Once we select a unit (troops) then user must have a choice to select the target. Sometimes troops star attacking the target that we don't want them to.




    please think about it because this idea is gonna loved by each and every user.

  2. #2
    Super Member 00Neel's Avatar
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    Quote Originally Posted by tihcra View Post
    I have an idea for improving the attacks.

    1) Once we select a unit (troops) then user must have a choice to select the target. Sometimes troops star attacking the target that we don't want them to.




    please think about it because this idea is gonna loved by each and every user.
    the point of having automatic attacking system is that the troops have their favoured targets like defences and resource which they are automatically attracted to, so what if you point a giant to attack a mine, the point of favoured target is meaningless.
    Offence is already overpowering, do not make it even more unfair, just imagine the queen not targeting the walls, the king nd pekka not moving around the bases and going directly for the town hall

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  3. #3
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    This would be really OP because you could have every troop target the air defensive buildings then wipe out the base with a couple drags

  4. #4
    Millennial Club Aleksander's Avatar
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    We already have this. The troops all follow simple AIs so you can decide what they'll attack by placing the troops carefully. Also this would allow the attacker to win by directing 12 raged dragos to the TH
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  5. #5
    Junior Member
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    If you select a wall breaker, then all walls light up. Select a wall, when selecting, a wallbreaker is dropped at the closest point possible to reach this target. AND actually walks toward this target!!!

    If you select a gaint/balloon, then all towers light up. Select a tower, when selecting, a gaint/balloon is dropped at the closest point possible to reach this target.

    If you select any none-preference-target unit, everything light up. If you wish to attack a wall, then the choosen troop is dropped at the nearest point to that target. If you wish to attack a building, then the troop is dropped at the nearest point of that building ...

    If you select a goblin, all mines, pumps and storages light up. If you wish to attack a pump, a goblin is dropped at the nearest point of this pump....

    It cannot be more simple than this ...

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