View Poll Results: Should this troop be added to the games.

Voters
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  • Yes

    7 58.33%
  • Yes with a few changes (give examples)

    2 16.67%
  • Maybe with a few changes (give examples)

    3 25.00%
  • No (tell me why)

    0 0%
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Thread: ---New dark elixer troop War Rhino---

  1. #11
    Pro Member Dan93's Avatar
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    I agree with rywong. Either you need to reduce the hit points or raise the housing space.
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  2. #12
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    Like it, but

    Have the Mercenary's Hit Point independently be 500 or around with the archer tower weakness, and have the Rhino's HP be 1300 or around with a weakness to Canon. When one die, the other continue to battle. They are independent troops, yet they work together. This would change us from the Hog Rider. Just a suggestion, though.

  3. #13
    Millennial Club SuperMarc's Avatar
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    Quote Originally Posted by Juanay7 View Post
    I've thought of a new troop but I haven't thought of a name for it help me out with names in the comments if you post anything!

    Name of troop: war rhino (for now)
    Training cost: 230 dark elixer
    training time: 16 minutes
    Housing space: 10
    damager per second: the rhino's horn does 85 very 4 seconds while the mercenary on its back does 26
    hitpoints: 2600
    Movement speed: when spawned charges with a speed of 26 and then slows down to 18 after a few second.
    Description: the war rhino carries a mercenary on its back who throws spears at buildings. And every 4 seconds the rhino will do a special attack which does 85 damage.
    Reference art: this is what the war rhino would look like.


    Attachment 53687
    Immune to spring traps but takes 50% more damage from archer towers.
    AND DONT FORGET TO COMMENT AND GIVE ME NAME SUGGESTIONS!
    This could be cool but I suggest increasing housing space and cost

    Word out to the morphers!
    Always look on the bright side of life. For instance if you got raided and you lost 600 000
    elixir be happy you didn't lose 700 000 elixir!

    Unreadable yellow lives!


  4. #14
    Senior Member
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    Cool rywong thanks for the suggestions

    Quote Originally Posted by Rywong View Post
    Health is to high but good idea
    thanks for the Suggestion ill Change that right now

  5. #15
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    Cool thanks for the suggestion dan

    Quote Originally Posted by Dan93 View Post
    I agree with rywong. Either you need to reduce the hit points or raise the housing space.
    ill reduce the health but not by too much and then add some housing space but not by too much so it balances it out. thanks for the sugegstion!

  6. #16
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    Cool hmm I like it!

    Quote Originally Posted by Aquaminion View Post
    Have the Mercenary's Hit Point independently be 500 or around with the archer tower weakness, and have the Rhino's HP be 1300 or around with a weakness to Canon. When one die, the other continue to battle. They are independent troops, yet they work together. This would change us from the Hog Rider. Just a suggestion, though.
    ok ill edit my post and make it so that the mercenary battles on once the rhino dies. but since I said the mercenary is not on the rhino anymore ill make the mercenary not throw spears but instead just fight with onje spear. anyway thanks for the suggestion

  7. #17
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    Cool ok ill change that

    Quote Originally Posted by SuperMarc View Post
    This could be cool but I suggest increasing housing space and cost
    ok ill raise the housing space by a Little and decrease the health by a Little so that it evens each other out. but i dont think i wanna raise the cost sorry

  8. #18
    Super Member 00Neel's Avatar
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    Awesome idea

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  9. #19
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    Cool thanks

    Quote Originally Posted by 00Neel View Post
    Awesome idea
    thanks for the Support!

  10. #20
    Senior Member
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    Cool Please suggest ideas

    Guys i need more suggestions on this troop help me out a bit.

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