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Thread: Wall level vs Base Layout

  1. #11
    Forum Superstar Avernicus's Avatar
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    Quote Originally Posted by Chengus View Post
    Well it does do its job - even at lv7 walls storage raiding that would almost be an instant skip. Normally I'd consider facing purple walls but.. Not if they're that confusing
    Yeah i get u haha when i was designing bases w purple walls, it gives me headaches trying to count the walls... Skulls are more straight forward. LOL

  2. #12
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    Quote Originally Posted by Avernicus View Post
    Yeah i get u haha when i was designing bases w purple walls, it gives me headaches trying to count the walls... Skulls are more straight forward. LOL
    Also seems to me that as the townhalls progress there is a tendency towards simple bases - sheer firepower, size and walls seem to be able to hold well againdt most enemies. That, or they're flying or jumping over. Fujīn and Raijin are literally the only th9+ exceptions I can think of - apart from those weird bases with massive lines of walls sticking out. (still no labyrinth)

  3. #13
    Forum Superstar Avernicus's Avatar
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    Quote Originally Posted by Chengus View Post
    Also seems to me that as the townhalls progress there is a tendency towards simple bases - sheer firepower, size and walls seem to be able to hold well againdt most enemies. That, or they're flying or jumping over. Fujīn and Raijin are literally the only th9+ exceptions I can think of - apart from those weird bases with massive lines of walls sticking out. (still no labyrinth)
    Yup definitely. When u get to th9 the tendency towards the simple bases will become exponential especially once u max legos. I've seen bases with just one huge square core and 4 separate segments sticking out of them.

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