This is something that i realised. The lower the level of the walls, the higher the chance the base leans towards a "complicated design".
This is where intimidation of base layout comes in- how u design ur base, where u place ur buildings etc. The scarier looking the base layout, the lower the chances of being attacked.
The higher the level of the walls, the higher the chance the base leans towards a "simpler design".
At this level, when ur walls are either lego or lavas, most would skip because a ton of wallbreakers are needed to break down the walls.
Failure in breaking into the secondary layer and getting stuck and pummled towards the secondary layer happens most of the time here.
The only type of attacks that (kinda) ignore base designs are:
1) Loonian
2) Dragons
3) Well execute GoWiPe/GoWiWi
4) Hogs
What are ur thoughts?![]()



I'd say the walls are the point which decides over 'worth a try' and 'naaaah!'.
