If the attaker is the same th as u or one up he can take 10%.For every other th better than yours can take 2% less.
exmaple:you are th7.th 7 and th 8 can steal 10% of your recourses.th9 attacks you and he/she can steal 8% from you.th10 can get 6% and so on i think the lowest it can get is 4%(not sure)
Storages: The percentage of Gold/Elixir that can be stolen from storages until TH5 is 20% and is capped at 200,000. Starting at TH6, the percentage that can be stolen drops by 2% at each TH level. At TH7 and above the cap increases by 50k at each TH level. The following chart shows how this works:
TH Level
% Available to be Stolen
Cap
Storage Amount to Reach Cap
1-5
20%
200k
1.000M
6
18%
200k
1.1111M
7
16%
250k
1.5625M
8
14%
300k
2.1428M
9
12%
350k
2.9167M
10
10%
400k
4.0000M
Mines/Collectors: The percentage of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped only by the storage capacity of the mine/collector.
Town Hall: There is an additional 1,000 of each resource that can be stolen inside the Town Hall.
Clan Castle: The percentage of War Loot that can be stolen from your clan castle is half of the percent for your storages and is capped only by the storage capacity of the clan castle.
TH 1 - 5
TH6
TH7
TH8
TH9
TH10
10%
9%
8%
7%
6%
5%
The current maximum loot comes from raiding a TH10 with full collectors and 4M or more in storage. This means that the maximum calculated loot, for each resource, that can be stolen from 1 opponent is: 400,000 + (7 x 75,000) + 1,000 = 926,000. If you add in a full clan castle this maximum can be as high as 926,000 + 75,000 = 1,001,000. These figures are before the loot multiplier is applied. The loot multiplier is what is behind the loot "penalty". The amount of available loot = calculated loot x loot multiplier. The loot multiplier is determined as follows:
5% for attacking someone with a Town Hall (TH) 4+ levels lower than the attacker's.
25% for attacking someone with a TH 3 levels lower than the attacker's.
50% for attacking someone with a TH 2 levels lower than the attacker's.
90% for attacking someone with a TH 1 level lower than the attacker's.
100% for attacking someone with a TH level equivalent to the attacker's.
Dark Elixir
Dark Elixir can be stolen from two types of Resource Buildings: storages and drills.
Storages: The percentage of Dark Elixir that can be stolen from the storage until TH8 is 6% and is capped at 2,000. Starting at TH9, the percentage that can be stolen drops by 1% at each TH level and the cap goes up by 500. The following chart shows how this works:
TH Level
% Available to be Stolen
Cap
Storage Amount to Reach Cap
7-8
6%
2k
33K
9
5%
2.5k
50K
10
4%
3k
75K
Drills: The percentage of Dark Elixir that can be stolen from drills is 75% and is capped only by the storage capacity of the drill.
The current maximum Dark Elixir loot comes from raiding a TH10 with full drills and 75,000 or more in storage. This means that the maximum calculated loot, for Dark Elixir, that can be stolen from 1 opponent is: 3,000 + (3 x 1,200) = 6,600. The same loot multipliers as with Gold/Elixir apply to Dark Elixir as well.
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CoC Level 105 Town Hall 9, Clan: Aussie Active
Coming back from rushing to TH9! Not that active either - check out my noob stats if you wish