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Thread: Clan VS Clan, Clan Rewards, Clan Ranks, Clan Banking, and more improvements

  1. #31
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    Awesome!

    Quote Originally Posted by Kreidler View Post
    I have not fully read this thread cause I'm at work and was just browsing on break but it interested me and I will read it today. I'd like to see a different form of clan donating. I don't like the idea that 5 different players need to be on attar same time to fill my castle with 25 archers. I think there should be a building that can hold a set number of troops let's just say 200-400 as a example. Now anyone can donate into this building when they are on and clan members can withdraw any troop that's been donated into this building when they need some. And this can just scratch the surface of the idea. They could also allow any clan member contribute gold/elixir to this clan building so when/if it levels it will level for everyone in the clan, allowing this building to hold more clan troops at one given time. And if they keep the setting in the clan list the same where you can still see the donation numbers you can still kick anyone not donating into this "clan castle" Now if someone else has brought this up I apologize, I have not read all the posts at this time yet
    Hope to hear your thoughs after reading all it I didn't address that idea in my thread though but it sounds really cool and has the potential to be expanded on!

  2. #32
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    clan wars/clan ranks

    I love the idea of clan wars it's a pretty common topic we have in clan chat. I like all the idea's I see above about this thread not sure of the server can support the "clan base idea" but I may have a idea more server friendly.

    What if clans could send a challenge to another clan for the leader to either accept or decline. Now when accepted there will be a new icon to click in the attack screen like how we have attack or campaign now, so just add a new section there for clan wars. When you click on clan war it will start shuffling through members in that clan that have no shield on untill you choose one to attack. All the game mechanics stay the same if a 2000 trophy count tries to attack the enemy clans 1200 trophy count player then he would gain only 1 trophy if he got 100%. This would ultimatly hurt the clan sence a 1200 trophy count player could earn around 25-30 trophys from a win against this other 1200 trophy player. This will prevent the strong from preying on the weak. End of the week total trophy taken from enemy clan add up and higher trophys stolen wins. There could possibly be a new leader board too, for every clan victory you gain 1 point on the board.

    Now onto clan ranks.
    I have recently made my own thread about this but on a different subject. I'm trying to find a way to stop or make it much harder for high lvl trolls to trick players into giving them elder status and then wiping out your whole clan, and this is what I have gotten to with my thread.

    1) Leader - has everything it has now

    2) Co-Leader(s) can accept/invite or kick/demote anyone below this rank however noone else can
    give you this rank but the leader, not even another Co-Leader.

    3) Elder- can only accept/invite members has no power to kick.

    4) clan member- no powers

    Well this is what I got love to see more to this thread and I'll keep an eye on it.
    Kreidler- level 92
    Clan Leader- Slaughterhouse
    Last edited by Kreidler; April 12th, 2013 at 02:22 AM.

  3. #33
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    Love the idea!

    Quote Originally Posted by Kreidler View Post
    I love the idea of clan wars it's a pretty common topic we have in clan chat. I like all the idea's I see above about this thread not sure of the server can support the "clan base idea" but I may have a idea more server friendly.

    What if clans could send a challenge to another clan for the leader to either accept or decline. Now when accepted there will be a new icon to click in the attack screen like how we have attack or campaign now, so just add a new section there for clan wars. When you click on clan war it will start shuffling through members in that clan that have no shield on untill you choose one to attack. All the game mechanics stay the same if a 2000 trophy count tries to attack the enemy clans 1200 trophy count player then he would gain only 1 trophy if he got 100%. This would ultimatly hurt the clan sence a 1200 trophy count player could earn around 25-30 trophys from a win against this other 1200 trophy player. This will prevent the strong from preying on the weak. End of the week total trophy taken from enemy clan add up and higher trophys stolen wins. There could possibly be a new leader board too, for every clan victory you gain 1 point on the board.

    Now onto clan ranks.
    I have recently made my own thread about this but on a different subject. I'm trying to find a way to stop or make it much harder for high lvl trolls to trick players into giving them elder status and then wiping out your whole clan, and this is what I have gotten to with my thread.

    1) Leader - has everything it has now

    2) Co-Leader(s) can accept/invite or kick/demote anyone below this rank however noone else can
    give you this rank but the leader, not even another Co-Leader.

    3) Elder- can only accept/invite members has no power to kick.

    4) clan member- no powers

    Well this is what I got love to see more to this thread and I'll keep an eye on it.
    Kreidler- level 92
    Clan Leader- Slaughterhouse
    I actually love this idea and I didn't think of this viewpoint! Like this can be a easy way to incorporate clan vs clan battles right now! Ill definantly add it to the thread when I have some free time on my hands

  4. #34
    Centennial Club Sanjakimo's Avatar
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    Great.

    I think its a really nice idea indeed. Just my 2 cents on it:
    A big communal "hyper"Clan base sounds awesome. However i feel the investment-esque style of trading resources backwards and forwards could be cumbersome. I think it could be simplified in this way, every clan has the opportunity to "construct" their clan base as a certain clan trophy count, a moderately high one at that to be fair but not too high. This is again line with the new patch trying to increase the value of the trophy resource, and would encourage clans to be aggressive and competitive.

    To fund the base, the clan leader sets a tax for the clan (with a hard cap as to not be abused). So i set my clan tax at 5% being the max. Every time one of my clan members raids, 5 % of every resource gathered from the raid gets automatically donated to the clan vault. To keep it simple certain levels of resource would automatically upgrade aspects of the clan base.

    eg. 15 mill gold gathered, better walls and defensive building, 30 mill , 50 mill, 75 so on and so forth.
    15 mill elixir gathered, better NPC guard units and increased numbers, same as before, 30, 50, 75
    Dark elixir could give strong special bonuses, nothing game breaking. So 5 mill could increase hero damage 1%, 50 mill 2% so on and so forth, of all clan members in the clan.


    Now to make the clan base exactly that, a clan base, and not just the leaders base. Battles between clan bases could be automated on a certain day and just a simple stats vs stats blow for blow fight see who wins. And winning fights could give a 24 hour buff to loot for the clan, so 1 fight win = 3% loot bonus to all members, 6%, and maybe a cap of 9% .

    Just some ideas anyway, also clan roles you suggested sound great. Im not sure how they will distribute responsibilities but i think there definitely needs to be more than member, elder, leader.
    good job.
    Level 104 TH10
    Highest Trophy: 3127
    Clan: iFarm Inc. 1.0
    Currently Farming



  5. #35
    Fresh Spawn
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    like it

    good idea...............................

  6. #36
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    Jackbauee basically stole my thread the very next day -.- anyway I don't really like the idea of this. Why? Clan hoppers can hop and troll by donating wall breakers. Sure it means clan loyalty if you want your investment back but low levels find it hard to join a clan to stay in as they mostly suck.
    Last edited by Rager; April 13th, 2013 at 07:05 PM.

  7. #37
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    Quote Originally Posted by Rager View Post
    Jackbauee basically stole my thread the very next day -.- anyway I don't really like the idea of this. Why? Clan hoppers can hop and troll by donating wall breakers. Sure it means clan loyalty if you want your investment back but low levels find it hard to join a clan to stay in as they mostly suck.
    Just to stop clan hoppers you could set it so you are only allowed to donate certain troops unless the requester wants other types which they specify in a list.

    with making a clan base, I like the idea of a tax and that things are auto upgraded(clan leader would choose what would be auto upgraded when there was enough money e.g super archer tower, clan walls ect). For the base itself, there could be a huge wall to go around all villages which are in the middle. Also, the whole villages could be moved around in the base like buildings by the leader(if a lot of members vote against the move, it will be undone. There would also be supersized defences like huge cannons which could also be moved around. To counter this powerful defence, people in the clan would invest into the clan hall(a town hall for the clan) which would then be used to buy supersized troops(like an expendable barbarian king).

    To attack, each play could indidually attack the other clan, which would not heal and no trophies lost, though attacks would need to be coordinated e.g One player making a breach in the wall, one to take down a super defence ect ect ect... You could only attack once(to stop people bombarding the base by gemming troops ect) finally for the clan army to finish them off.
    Last edited by Hamius; April 13th, 2013 at 07:43 PM. Reason: Missed a point

  8. #38
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    Really liked your idea well put together and everything!

    Quote Originally Posted by Sanjakimo View Post
    I think its a really nice idea indeed. Just my 2 cents on it:
    A big communal "hyper"Clan base sounds awesome. However i feel the investment-esque style of trading resources backwards and forwards could be cumbersome. I think it could be simplified in this way, every clan has the opportunity to "construct" their clan base as a certain clan trophy count, a moderately high one at that to be fair but not too high. This is again line with the new patch trying to increase the value of the trophy resource, and would encourage clans to be aggressive and competitive.

    To fund the base, the clan leader sets a tax for the clan (with a hard cap as to not be abused). So i set my clan tax at 5% being the max. Every time one of my clan members raids, 5 % of every resource gathered from the raid gets automatically donated to the clan vault. To keep it simple certain levels of resource would automatically upgrade aspects of the clan base.

    eg. 15 mill gold gathered, better walls and defensive building, 30 mill , 50 mill, 75 so on and so forth.
    15 mill elixir gathered, better NPC guard units and increased numbers, same as before, 30, 50, 75
    Dark elixir could give strong special bonuses, nothing game breaking. So 5 mill could increase hero damage 1%, 50 mill 2% so on and so forth, of all clan members in the clan.


    Now to make the clan base exactly that, a clan base, and not just the leaders base. Battles between clan bases could be automated on a certain day and just a simple stats vs stats blow for blow fight see who wins. And winning fights could give a 24 hour buff to loot for the clan, so 1 fight win = 3% loot bonus to all members, 6%, and maybe a cap of 9% .

    Just some ideas anyway, also clan roles you suggested sound great. Im not sure how they will distribute responsibilities but i think there definitely needs to be more than member, elder, leader.
    good job.
    I really liked your idea and I had to add it to the thread really cool neat prospective I added your name so everyone knows the "master mind" behind this

  9. #39
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    Really liked your idea well put together and everything!

    Quote Originally Posted by Hamius View Post
    Just to stop clan hoppers you could set it so you are only allowed to donate certain troops unless the requester wants other types which they specify in a list.

    with making a clan base, I like the idea of a tax and that things are auto upgraded(clan leader would choose what would be auto upgraded when there was enough money e.g super archer tower, clan walls ect). For the base itself, there could be a huge wall to go around all villages which are in the middle. Also, the whole villages could be moved around in the base like buildings by the leader(if a lot of members vote against the move, it will be undone. There would also be supersized defences like huge cannons which could also be moved around. To counter this powerful defence, people in the clan would invest into the clan hall(a town hall for the clan) which would then be used to buy supersized troops(like an expendable barbarian king).

    To attack, each play could indidually attack the other clan, which would not heal and no trophies lost, though attacks would need to be coordinated e.g One player making a breach in the wall, one to take down a super defence ect ect ect... You could only attack once(to stop people bombarding the base by gemming troops ect) finally for the clan army to finish them off.
    Really liked your thoughts on how this might work and I had to add it to the thread I put your name so everyone knows the genius who came up with it!

  10. #40
    Centennial Club Sanjakimo's Avatar
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    What a community effort! Love it. 3 cheers for Soolsily, the humble pioneer.
    Level 104 TH10
    Highest Trophy: 3127
    Clan: iFarm Inc. 1.0
    Currently Farming



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