Hello, guys, and today I am introducing a new Hero.
(Thanks kyumin2lee for the pics!)
The Ravager!
"This mysterious entity seems harmless at first. But when you show it a defence, and let it pound it for a while, you'll see the true terror of this monstrous being. "
Origin:
UNKNOWN
This is an unique Ground hero. It creates a dark magic ball to fling to enemies.
His Special Ability : Now, this is where this hero gets special. It's ability is powerful. It bursts into power, blasting purple rays onto all nearby troops (radius 5) (except Heroes) like an inferno tower, making them invincible, for a short period of time. Badass music turns on. Its balls of magic now do amazing damage. But when it finishes, it dies.
But here's the catch : Without his ability, his balls do not do ANY damage. Instead, each hit adds a bit onto his CHARGE! bar. at lv 1, 25 hits are needed to make the bar full. The bar is shown on his character bar in the troop deployment bar in battle. When the bar is full, it starts glowing and says 'FULL'. Tap the bar icon, and he unleashes his fury. But the hero instantly dies with THREE hits of ANY defence. Upgrades affect the hits needed to make the bar full, duration of his ability and the power of his blasts during the power.
Its Altar:
While sleeping, it just hovers in the air, his hood covering the face. He doesn't 'sleep'.
This troop doesn't defend at all.
I think that this kind of skill-required, unique and fun hero will be a nice twist to the game, and will add to the game a new hero! I took a little inspiration from tf2's UberCharge mechanic
Swithing Heroes:
Having three Heroes is too OP. Therefore only two can be active at a time. While upgrading there cannot be stored.
If you press on a alter, there will be a 'switch' button. Press it, to go to this screen, where you can replace the current hero.
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius Defences (when not in ability), but ANYTHING (in ability) Ground 12 3s 1 tile N/A
Level Damage per Hit (in ability) Regen Time Ability Level Training Cost Training Time Town HallLevel Required 1 500 1h N/A. 200,000 None 10 2 510 1h 4m N/A 200,000 12h 10 3 520 1h 8m N/A 200,000 1d 10 4 530 1h 12m N/A 200,000 1d 12h 10 5 540 1h 16m 1 200,000 2d 10 6 550 1h 20m 1 200,000 2d 12h 10 7 560 1h 24m 1 200,000 3d 10 8 570 1h 28m 1 200,000 3d 12h 10 9 580 1h 32m 1 200,000 4d 10 10 590 1h 36m 2 200,000 4d 12h 10 11 600 1h 40m 2 200,000 5d 10 12 610 1h 44m 2 200,000 5d 12h 10 13 620 1h 48m 2 200,000 6d 10 14 630 1h 52m 2 200,000 6d 12h 10 15 640 1h 56m 3 200,000 7d 10 16 650 2h 3 200,000 7d 10 17 660 2h 4m 3 200,000 7d 10 18 670 2h 8m 3 200,000 7d 10 19 680 2h 12m 3 200,000 7d 10 20 690 2h 16m 4 200,000 7d 10 21 700 2h 20m 4 200,000 7d 10 22 710 2h 24m 4 200,000 7d 10 23 720 2h 28m 4 200,000 7d 10 24 730 2h 32m 4 200,000 7d 10 25 740 2h 36m 5 200,000 7d 10 26 750 2h 40m 5 200,000 7d 10 27 760 2h 44m 5 200,000 7d 10 28 770 2h 48m 5 200,000 7d 10 29 780 2h 52m 5 200,000 7d 10 30 790 2h 56m 6 200,000 7d 10 31 800 3h 6 200,000 7d 10 32 810 3h 6 200,000 7d 10 33 820 3h 6 200,000 7d 10 34 830 3h 6 200,000 7d 10 35 840 3h 7 200,000 7d 10 36 850 3h 7 200,000 7d 10 37 860 3h 7 200,000 7d 10 38 870 3h 7 200,000 7d 10 39 880 3h 7 200,000 7d 10 40 890 3h 8 200,000 7d 10
Air strike Ability
Ability Level Hits needed Duration 1 15 4.5 2 17 5 3 18 5.5 4 20 6 5 21 6.5 6 23 7 7 24 7.5 8 25 8
I hope you like it! It took time to change stats etc.
Please give constructive feedback! I have a feeling this would get TONS of OP comments.
Also be sure to check out my other ideas!
They are all in my sig.
kyumin2lee








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