View Poll Results: Want to see Matchmaking improved and/or want to fix matchmaking

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  • Yes

    213 86.59%
  • No

    33 13.41%
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  Click here to go to the first staff post in this thread.   Thread: War matching I think needs work

  1. #471
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    Quote Originally Posted by Orb55555 View Post
    Im talking about predominantly Th10 only wars....so yes, base level is the best individual indicator of how good a player is likely to be and how effective in att/def in CW any account is likely to be. It is a hard, measurable indicator. Any indicator 'could' be manipulated but, at present, this indicator is not being manipulated for this reason.

    You dont get to lvl140 by being rubbish at the game and mega donating and anyone that suggests otherwise is simply nutz. Moreover to have a whole clan where there are a significant number of accounts over lvl130 is not a collection of poor playing mega-donators or people who have manipulated the system.

    Moreover, its not like the current system - at th10 v th10 - works particularly well. In reality what is needed is for SC to give us a Th11 so that a proper differentiation can be made between the genuine/normal th10s and the super-maxed th10s thT are distorting CW at this level.
    OK but the majority of clan wars doesn't even involve townhall 10 so your asking for a system that completely overlooks the biggest pool of players. And levels don't reflect diddly in the lower townhall due to how people may or may not max their base. I have seen people the same exact level and one is a maxed townhall 8 while the other was a 7. Levels are a lot less indicative of strength when it goes from 80 to 90 compared to 100+. Even my leader is over ten levels higher than me and the only difference between our base is maybe 2 levels for all 4 Tesla yet even my heroes have 7 levels on his. So to base it strictly on level when level is largely effected by donations and upgrading buildings that don't even help you war such as collectors is not going to improve the situation.

  2. #472
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    Quote Originally Posted by Djdale1974 View Post
    Yet again we just had a war with 30 v 30 but 18 of their group were lvl 100 plus... Our highest was lvl 90 going down to 35.

    None of us had their top 6 ppl in our recommended slots. So this effectively is the system saying we lose out on all those attacks because they are too hard. Not saying impossible but their leader was lvl 160.

    i know there are a lot of other comparables involved in deciding a match up but this was a fail by the system and not the first time.

    please fit it...

    thanks
    Exp level has nothing to do with player skill, it also cant be use as a direct indicator of how well a base is developed. Recommended target is simply a recommendation by the game. When deciding on who to attack, player should scout opponent's bases, then, depends on the design of the base and each individual's prefer method of troops and strategies, you should be able to find a better target.

  3. #473
    Centennial Club jtmoney528's Avatar
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    We are in a 35 vs 35 war right now and we have 15 TH10 and the opponent has 30 if that makes you feel any better

    Did you look through their bases and look at their defenses and walls? We have a requirement for 100% level 8 and maxed TH9 upgrades, most of the time when this happens we are up against opponents with level 6/7/8 walls and TH9 upgrades with level 2-3 inferno towers as TH10's.


  4. #474
    Fresh Spawn
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    Poor matching at 30 v 30

    We have experienced poor clan war matching since moving up to 30 v 30 and over as well.
    Whatever measures SC uses in its matchmaking logarithm, the result is poor uncompetitive matches between clans of disparate attack and defense capacities.
    While the sample size of match ups in our experience at the 30+ member level is small, considering the large pool of clans available, better match ups don't seem unattainable.
    Clan wars are fun, but paving over and getting paved in clear mismatches is less fun. Invariably the members of the weaker clan conclude attacks are a waste of resources and stop participating. This isn't an irrelevant complaint, it's a warning that there is a problem that undermines participation, and that is the lifeblood of this game/business model.

  5. #475
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    I wish people would not post these match up complaints until after the war in question has finished. While it's quite possible you got the short end of the stick on this one, maybe you'll find out that your enemy has very low level offensive troops and attacking skills.

    We have a few premature TH10 guys in my clan that have L2 inferno towers, and L5 troops. I'm sure they look frightening on the map, but they have trouble two starring strong TH9 opponents.

    Good luck in your war. I suggest you fight as hard as you can, and you'll either surprise yourselves and win, or you'll hopefully learn a few new tips/tricks from watching your enemy.
    Last edited by JohnnyBGood; August 18th, 2014 at 05:58 PM.

  6. #476
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    I bounce between three clans for wars, all 35+ vs. Im 37-3 split between the clans and I'd say matchmaking is pretty good. The matches that seemed lopsided were always winnable. Game works fine for me, maybe it's a learn to play issue.

  7. #477
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    Quote Originally Posted by Tr0g86 View Post
    We have experienced poor clan war matching since moving up to 30 v 30 and over as well.
    Whatever measures SC uses in its matchmaking logarithm, the result is poor uncompetitive matches between clans of disparate attack and defense capacities.
    While the sample size of match ups in our experience at the 30+ member level is small, considering the large pool of clans available, better match ups don't seem unattainable.
    Clan wars are fun, but paving over and getting paved in clear mismatches is less fun. Invariably the members of the weaker clan conclude attacks are a waste of resources and stop participating. This isn't an irrelevant complaint, it's a warning that there is a problem that undermines participation, and that is the lifeblood of this game/business model.
    Then your attention should direct to clans that are similar to your strength. Obviously it is other clan's fault that you are getting mismatched because they are not searching for a war around the time you are searching for a war.

  8. #478
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    OP, how often do you find yourself in these mismatches? Is it frequently, seldom, or rarely? Maybe you can try adding some low level Th's to your clan to balance it out.

  9. #479
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    Thumbs Up

    Quote Originally Posted by gringoboy70 View Post
    I'd say matchmaking is pretty good. The matches that seemed lopsided were always winnable. Game works fine for me, maybe it's a learn to play issue.
    Agreed. +1
    Gadzair (kik: gadzair)
    Leader of Red line (Clan Website: http://bit.ly/redlinecoc)
    Detailed War Stats: http://bit.ly/redlinesheet

  10. #480
    Senior Member crucible's Avatar
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    the clan war matchup system is not broken, it's just that it's unlikely that you will find a balanced war given the improbability. Think about it. What are the chances that there is a clan perfectly matched to yours, that has the same amount of people warring, and happens to start the search for a war within a half an hour (approx.) of your own clan? Yes there are unfair matches and yes they can be frustrating, but there's nothing Supercell can do about it, besides give you a really long wait time to find a war, which people would complain about just as much.
    Last edited by crucible; August 18th, 2014 at 05:48 PM.
    Crucible
    Ex Cinere | TH10 | Level 133 | 920M GG | 61 Hero Levels




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