It would be useful if the users could practice some battles to improve different strategies, but without any risk or reward. They could either practice on their own village or on an other randomly selected village. What do you guys think?
It would be useful if the users could practice some battles to improve different strategies, but without any risk or reward. They could either practice on their own village or on an other randomly selected village. What do you guys think?
This is already in consideration.
Major Additions:
* Duelling/challenge/simulator/sparring battle area
* Clan villages = all clan members contribute, leaders control
* Add more single player levels (permanent ones)
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* Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
* Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc
* Add daily challenges for small rewards - win a raid, use 5 balloons, destroy 5x builders huts, misc stuff
* Random event - meteorite lands in village - Dark Elixir to clear, enhanced experience/gem rewards
I like this idea. Does this imply we can use any of our troops freely i.e. without costing elix to create. Or would we have to cook up some new troops everytime we practice. Similarly to the goblin mission?