Let's give it a shot.
Let's give it a shot.
Switch the elixir storages with air defenses, you know, as in Transformation #3. Down there it doesn't make a difference and they're upgrading anyways.
Nice work on making the CC unlurable, beware of easy 50%, haven't tried it, so looking forward to it.
P.S. - Nice base, better than mine.![]()
I like the labyrinth one the best, I don't know about the design looks weird to me. Gl though
Th:10 ign: Aeneas lvl:183 clan: house of ares
Gold grab: 1.4bil lavas done! HH: 8.2m!
highest trophies: 4024 (barching)
Highest trophies: 4353 (gowipe)
highest trophies at th9: 3282(barching)
As a TH9, I would barch+wall breaker transformations 1 and 2. I usually bring a couple of wall breakers to make it easier for the barbarians. With help from a couple of spells and heroes, the troops can easily take out at least half of the storages.
For base transformation 3, the air defenses are too exposed. Balloonion attacks aren't rare and #3 is a perfect freebie for level 6 balloons and level 5 minions. By dropping balloons on the top two air defense, its a guaranteed two star at least.
However, this is a pretty decent base. IMHO, it's not the best I've seen, but it seems solid and strong enough to withstand a good amount of attacks. When I was a TH8, I found it difficult to prevent TH9 attacks and often got 2 starred. Many things have to be sacrificed, and this base does minimize the losses. Good effort!
ign: uine
level: 105
town hall level: 9
clan: vacation clan
Your design thread seems very similar to Orz's layout and the Version History suspiciously looks like mine(jks)
Not sure how your base is innovative- your core itself isn't even triangulatedmaybe you should call it something like the Triangle of Doom or something, because your thread title is interesting but misleading.
Design itself looks solid, no idea why you would put your Spell Factory inside your walls. Your collectors and mines aren't actually very mismatched at the north- goblin swarms can still take them out without actually running around in circles and redirecting them away from storages. Awesome job of having everything triangulated, which makes the design extremely effective. Well researched and tested. Overall, a very good base![]()
Retired
T-Core = Triangle Core; i mentioned it in the Introduction.
Thanks. I like the labyrinth one too, sadly, it has it's limit, i plan to test it out again after finishing my current upgrade session.
Absolutely right tactics for Transformation # 1 n 2. I am working hard to tackle that.
Exactly right tactic against Transformation #3 as well, however, i doubt if aerial attacks will be cost effective unless the storages are completely full.
Thanks for ending on a positive note. Our bases maybe immortal but they are never gonna be invincible, we can just try. And thanks for your understanding of the compromises made n minimized losses.![]()
I don't know about the thread layout lol. I tried and tested for 3 days about what looks good before actually posting the thread. Sorry, if the layout looks too similar. I don't know what else to say.
The base is innovative because the core shape is a triangle and it's not been attempted yet. T-Core = Triangle core not Triangulated core. I make that mistake myself. I am hoping players will at least attempt at T-Core bases from now if not use my T-Cores. Hence, the title, hope it's not misleading now.
Spell factory inside walls = Trap for wallbreakers, same with the DE drill. It has worked but not that effectively. I was just pondering over better placement for these wall breaker traps. I was also thinking about my collectors, i might make that change soon. And thank you for the overall positive feedback.![]()