Tried the labyrinth (I changed trap and tesla around) for over a week. It does well until 1700~, but then it fell apart almost every attack. Below 1500 though, I notice that I got attacked way less and those that do get demolished.
I also modified it further for cw (th, most traps, and tesla to the core) and I've never got a more succesful war base. Even against th9 they never 3star me before third try. I'll screenshot it for you when I got to wifi if you want to see it?
Thank you for the analytical feedback.I love the labyrinth, it's so dynamic and it's power doesn't come from defenses. I mentioned the trophy limit. (Just making sure)
And ya, i need a new war base, would love to see your transformation.
Thank you for having faith in my work.
Short summary of the attacks:
Dragon usually come from NE or NW. They then split up as they come closer, and those who path into the core are quickly disposed of. Defense fail when too many get in.
Hogs touch the giant bombs and vanished, but is kinda luck based.
Balloon tears through, until they get to the air bomb stack.
Here's the problem with this base, it's way to conventional. I WILL 2 star if not 3 this base with gowipe and a th9 will also. Here's why, wall breakers will have a easy time getting to the core because of the lack of anti WB funnels. The core may seem different to you but it's actually very conventional. It's more of a triangle then a T and I have no idea where "Arcade" came from. As a farming base this fails in more than one aspect. I probably will barch your storage and take your gold. All storages Besides DE are horribly exposed. Another problem is your junctions. They are pretty bad, even the T junctions will be a easy break. Last, but not least, is the town hall, it should be in the corner for a snipe , not protected and it will provoke attackers. Again this is just constructive critisem.