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Thread: Phantom spell!

  1. #1
    Senior Member
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    Cool Phantom spell!

    Hi guys, I'm back. You may have seen me from my last post about the Lord of Fire, if you haven't, check it out http://forum.supercell.net/showthrea...1-Must-read%21 , just copy and paste this link!

    Anyway on to my new spell, the Phantom Spell, it is one of things I would like to see in Town Hall 11. It is unlocked at Spell Factory level 6 (costs 4.5 million to upgrade from level 5). Basically, it is a spell that creates an imaginary troop, that can not die, but can not cause damage, it is just a ghost that confuses the defences, they will attack it rather than attacking the real troops, therefore giving them longer to live.

    Stats:
    Spell duration: 3 seconds (+1 per upgrade)
    Cost: 28000 elixir (+2000 per upgrade)
    Time to create: 45 mins (default)

    Upgrade costs:
    Level 2: 2 million elixir
    Level 3: 3 million elixir

    Please look out for me and more of my Town Hall 11 updates
    Thanks for reading
    TheGambatron
    Last edited by TheGambatron; July 13th, 2014 at 10:23 AM.

  2. #2
    New Guy
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    Hmm This would Be a little Op becuase then they can just use this and launch a ton of troops and on thing an countinui using this 6 times and at lvl three this would last 10 seconds so for a minute no attack would work and a minute of no damage is enough for someone to wreck 50-90% of a base

  3. #3
    Millennial Club
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    So it basically makes defences do nothing. OP
    Clash of clans: Lvl: 146
    Gc: Jahoon Witt
    "Zip Em Up"- Tu Holloway

  4. #4
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    Cool

    Quote Originally Posted by Rauf543 View Post
    Hmm This would Be a little Op becuase then they can just use this and launch a ton of troops and on thing an countinui using this 6 times and at lvl three this would last 10 seconds so for a minute no attack would work and a minute of no damage is enough for someone to wreck 50-90% of a base
    Fair enough, ill change the stats

  5. #5
    Senior Member Zmando's Avatar
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    This is almost exactly like the freeze spell
    If you ever come across with zmando in clash, even if he has a million loot, you should skip
    If you ever come across with 00zmando in boom beach, drop some troops then kill them so that I will get diamonds.
    if you ever come across zmando in hay day that is not me

  6. #6
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    Quote Originally Posted by Zmando View Post
    This is almost exactly like the freeze spell
    No, it just confuses defences

  7. #7
    Centennial Club
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    Quote Originally Posted by TheGambatron View Post
    Hi guys, I'm back. You may have seen me from my last post about the Lord of Fire, if you haven't, check it out http://forum.supercell.net/showthrea...1-Must-read%21 , just copy and paste this link!

    Anyway on to my new spell, the Phantom Spell, it is one of things I would like to see in Town Hall 11. It is unlocked at Spell Factory level 6 (costs 4.5 million to upgrade from level 5). Basically, it is a spell that creates an imaginary troop, that can not die, but can not cause damage, it is just a ghost that confuses the defences, they will attack it rather than attacking the real troops, therefore giving them longer to live.

    Stats:
    Spell duration: 3 seconds (+1 per upgrade)
    Cost: 28000 elixir (+2000 per upgrade)
    Time to create: 45 mins (default)

    Upgrade costs:
    Level 2: 2 million elixir
    Level 3: 3 million elixir

    Please look out for me and more of my Town Hall 11 updates
    Thanks for reading
    TheGambatron



    I think instead of spell duration, it should be "Ghosts Spawned" just as the witch has.
    This was it has a consistent and fair way of spawning and controlling troops.

    Another thing I wanted to add was how big the range was going to be. It can't be that large because defenses target within a distance and this could mess up a whole system especially for slow attacking defenses such as mortars.

    Also, would these troops be ground troops, Air troops, or a mixture of both, because it matters weather an Anti-Air can target it or a Cannon.

    Finally, how much health does each "Troop" that this spell creates have?

  8. #8
    Senior Member
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    Quote Originally Posted by Piewarrior99 View Post
    I think instead of spell duration, it should be "Ghosts Spawned" just as the witch has.
    This was it has a consistent and fair way of spawning and controlling troops.

    Another thing I wanted to add was how big the range was going to be. It can't be that large because defenses target within a distance and this could mess up a whole system especially for slow attacking defenses such as mortars.

    Also, would these troops be ground troops, Air troops, or a mixture of both, because it matters weather an Anti-Air can target it or a Cannon.

    Finally, how much health does each "Troop" that this spell creates have?
    It has unlimited hp but fades away after a certain amount of time

  9. #9
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    Quote Originally Posted by TheGambatron View Post
    It has unlimited hp but fades away after a certain amount of time

    I think "Unlimited" is op, but if you reduced the health to something, lets say, not unlimited, I might agree xD

  10. #10
    Centennial Club
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    freeze spell?

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