So, there have been a lot of requests for more single player missions. Most aren't very detailed. So, here is an actual idea.
So we attack the goblins first. I think this needs to be changed. I think there should be a seperate campaign for each troop. So, we would attack the barbs first, then the archers, then the goblins, then the giants, etc. Finally, there will be the counsil of troops (a boss section) However, they would be evil versions, and maybe make them look different. I thought it made no sense to attack the goblins, then use them in your attack.
Each troop campaign will have 10 levels. There will be 3 levels, a fork with 2 paths. Each path will have 3. They will join together for a boss level. The difficulty of this will be equivalent to the second or third on the next level.
So, why not have just 160 levels, you say (and eventually 210)? well each "troop" will either have a different aspect to attacking. There could be two ways about this. Each section will have a way you have to attack (i.e. from a certain place, with a certain troop, etc.). The next way I like better and will go into more depth with.
Each section will play to the weaknesses of that troop, and not bother protecting against the stegnths, so the bases will be different. For example, the archers one will not have too many walls. But they will have some walls, with the buildings 3 spaces away from the walls so the archers will be stuck breaking walls.
so here is what I was thinking for each troop (if you have ideas, I will add them in italics and credit you)
barbs- Lots of splash defense, many walls, and not have too many anti-air things.
archs- Lots of splash, walls with buildings far away from them.
gobs- resources very well protected, lot of splash and walls.
giants- defenses all in seperate compartments, lots of spring traps, not as much loot.
wall breakers- no walls at all, lot of cannons and ATs
balloons- lots of ADs, ATs, and WTs. Not too many cannons, defenses spaced apart.
wizards- similar to archs
healers- anti-air stuff, seeking air mines, places for tier 1 troops to go and the healers will try to heal them
dragons- anti-air stuff, a lot of useless buildings on the out side that the dragon will attack
pekka- lots of useless buildings, lots of high level walls, teslas
minions- air bombs, wizard towers.
hogs- no walls, giant bombs, disco towers.
valks- buildings spaced apart (will need help with this, as the wiki has not been updated)
golems- single target infernos spring traps toward the core.
witches- lots of splash, (need help with this one, wiki wasn't helpful)
Counsil of troops- just really strong bases.
thanks for tanking the time to read, and hope you like the idea.






