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Thread: TH8 GoWipe Discussion

  1. #11
    Senior Member pipoy's Avatar
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    Sample gowipe for TH8. you may want to visit this:





    Last edited by pipoy; July 12th, 2014 at 04:37 AM.
    Pipoy
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  2. #12
    Junior Member VoodooRage's Avatar
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    Question, for Gowipe, is it really necessary to hassle with drawing out a buried clan castle? I just did a CW raid on a young-ish TH9 (I'm TH8) and I forgot to bring a hog to draw out the castle. I went ahead and attacked anyway and a level 3 dragon and archers came out. It seemed like the golem just tanked the troops anyway and the wizards cleaned them up without a problem. It ended up being a 89% two star attack (I'll take it!).
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  3. #13
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    Quote Originally Posted by VoodooRage View Post
    Question, for Gowipe, is it really necessary to hassle with drawing out a buried clan castle? I just did a CW raid on a young-ish TH9 (I'm TH8) and I forgot to bring a hog to draw out the castle. I went ahead and attacked anyway and a level 3 dragon and archers came out. It seemed like the golem just tanked the troops anyway and the wizards cleaned them up without a problem. It ended up being a 89% two star attack (I'll take it!).
    There is no need to pull CC with gowipe, it's a smash mouth strat.

  4. #14
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    2 pekka, 2 golem, 16 wiz, 9 WBs, and 8 barbs is what I use as a TH9 with 200 capacity

  5. #15
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    Quote Originally Posted by Yelfiah View Post
    There is no need to pull CC with gowipe, it's a smash mouth strat.
    Yep. As long as you deployed the Pekka and Wizards correctly and funneling through same opening, once cc troops are just about there drop a heal and rage. *Poof*

  6. #16
    Senior Member pipoy's Avatar
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    Quote Originally Posted by Yelfiah View Post
    There is no need to pull CC with gowipe, it's a smash mouth strat.
    Is it okay if the enemy's CC troops are flying (loons, minions, dragons). Would that be devastating on your part?
    Pipoy
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  7. #17
    Junior Member VoodooRage's Avatar
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    Quote Originally Posted by pipoy View Post
    Is it okay if the enemy's CC troops are flying (loons, minions, dragons). Would that be devastating on your part?
    I think it's still fine. They will target the golems and the wizards should be right behind taking them out. That dragon I ran into was gone in seconds with the raging wizards.
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  8. #18
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    Quote Originally Posted by tjj89 View Post
    This may be more important for Clan War, but it is a tactic/strategy so it deserved to be here more.

    With hogs nerfed (yes giant bomb buff is a hog nerf), many new strategies for TH8's are being attempted. Yes, dragons have become the knew go to strategy, but balloonian raids and such are becoming more popular. Let's discuss GoWipe, a strategy with forum refinement and discussion could be my new go to strategy.

    What 200 troop composition would be best for GoWipe. first, I say at least 4 PEKKAS (100 troops). Next, I believe 1 golem only after experimenting with 2. The unlurable BK usually hunts the golems first, so only one is really effective (130 troops). Next, wizards. 10 wizards sound minimal and respectable (170 troops). Lastly, 12 wallbreakers and 6 barbs for luring. Yes, a lot of wallbreakers, but PEKKA AI is obviously not what any attacker wants it to be, so the Wallbreakers are needed to clear a nice path. Please tell me any objections to the troop composition and what you would do to change that.

    Spells. I've used 3 rage, and it's been fantastic, so I'll say that. Lightning isnt as useful as raged PEKKAS and they respond better to rage than heals.

    Attack strategy: 1. Lure CC and heroes. If Heroes are unlurable then proceed with attack, kill CC troops immediately. Drop your golem towards the middle, and wallbreakers to follow up. do NOT spam pekkas, place them at most 2 at a time and encourage them to go towards the center. Wizards main goal is to direct pekkas towards the center, and then used as follow up support for PEKKAS. Use 1 rage to help PEKKAS get into core, another in the core shortly after, and the last one whenever you see fit. I.E. 3 teslas zapping away at your PEKKA and you need to destroy them fast. You can also use the rage to help defeat cc troops, but I don't personally.

    Remember, use Hero to defeat other hero/cc troops or treat it as if another pekka, you want it in the core.

    If you have any objections to this strategy or feel it needs improvement please comment below. I believe GoWipe is very viable at TH8 so long as you can handle CC troops, Heroes, and can manipulate PEKKA AI well enough.

    Generally I don't bother luring the CC if it is centralised as this will help steer your troops to the core and I find that the troops can easily deal with the CC. Depending on the base I am taking on, if it's a TH8 I find that 1 golem and 3 pekkas, the rest wizards, CC full of wallbreakers, 1 heal and 2 rage is normally enough for a 3 star. For TH9 I add another Golem and minus 8 wizards add in another wallbreaker.

    I have:


    • Lvl 3 Pekkas
    • Lvl 5 wizards, wall breakers, heal and rage
    • Lvl 2 Golems
    • Lvl 9 BK (upgrading to 10 now)

  9. #19
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    Quote Originally Posted by JKL2207 View Post
    Generally I don't bother luring the CC if it is centralised as this will help steer your troops to the core and I find that the troops can easily deal with the CC. Depending on the base I am taking on, if it's a TH8 I find that 1 golem and 3 pekkas, the rest wizards, CC full of wallbreakers, 1 heal and 2 rage is normally enough for a 3 star. For TH9 I add another Golem and minus 8 wizards add in another wallbreaker.

    I have:


    • Lvl 3 Pekkas
    • Lvl 5 wizards, wall breakers, heal and rage
    • Lvl 2 Golems
    • Lvl 9 BK (upgrading to 10 now)
    Curious, why wallbreakers in CC? You have no control over them that way, 6 well placed WBs is well worth the space.

  10. #20
    Junior Member VoodooRage's Avatar
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    BTW, a level 2 golem has FIVE THOUSAND hit points. A level 3 dragon hits for 270 damage per attack every 1.5s. That is a non-issue. It's really wizards that you are always concerned about. 5 wizards (level 5) are going to hit for nearly 1300 hit points per coordinated attack.
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