It's almost made certain types of attacks, a game of luck / chance, instead of skill, and knowing (somewhat) how your troops will behave - and taking actions accordingly (skill).
It's almost made certain types of attacks, a game of luck / chance, instead of skill, and knowing (somewhat) how your troops will behave - and taking actions accordingly (skill).
Giants, not well know for their enormous mental capacity, used to stick together in one clump. You know, safety in numbers and all that. Well, now they are even dumber than dog fecal matter! When released, instead of staying with the field trip, they wander all over the place. This, of course, makes the notoriously flighty healer even more confused then she was to begin with.
I'm not saying the giant/healer combo is dead, but it is far more difficult now that you have zero chance of predicting what path your troops will take.
I do hope they change the attack back to what it was.![]()
I don't know about you guys but, i haven't had problems with my troops after the update.
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Clan name: XG
Username: oti
TH10
This...x1000. Best concise summary of post update play I've seen. There is really just no telling for sure with Pekka, wb, Royals since this update was released. And the unpredictability seems amplified greatly under rage spell...to the point I've wondered if some coder at SC got their copy/cut/paste mixed up when they were implementing the Royal rage nerf and screwed up the generic AI under rage.
Regards,
Chitlins37
Co-Leader of Red Elite / Battle Elite
Balloons do what they do. From how I use them, I don't think they've changed.
I dislike how my troops head for the builder huts instead of towards the main base. Those builders are innocent!![]()