View Poll Results: Good Idea?

Voters
2. You may not vote on this poll
  • Great Idea!

    1 50.00%
  • Needs some work. (Suggest below)

    0 0%
  • Bad idea.

    1 50.00%
Page 3 of 6 FirstFirst 12345 ... LastLast
Results 21 to 30 of 54

Thread: Hero Spell (Read first, judge later)

  1. #21
    Fresh Spawn
    Join Date
    Jul 2014
    Posts
    4

    increase power

    If so, then when a attacker uses this feature the hitpoint and attacking of defensive buildings should be increased by 50% and should persists until the control over the hero is over.

  2. #22
    Millennial Club
    Join Date
    Jun 2014
    Posts
    1,176
    Quote Originally Posted by ZzAaronsZ View Post
    How can you use a Jump spell from whilst controlling the Hero? You can't..
    You drop your hero control spell on the town hall then drop jump spells on the way to the town hall.
    Clash of clans: Lvl: 146
    Gc: Jahoon Witt
    "Zip Em Up"- Tu Holloway

  3. #23
    Trainee
    Join Date
    Jul 2014
    Posts
    38
    Quote Originally Posted by XavierBOSS View Post
    You drop your hero control spell on the town hall then drop jump spells on the way to the town hall.
    But after dropping the hero control spell you will be controlling the hero..? You can only use the hero's weapon.. You can't drop spells or control the other troops.

  4. #24
    Trainee
    Join Date
    Jul 2014
    Posts
    38
    Quote Originally Posted by SHED View Post
    If so, then when a attacker uses this feature the hitpoint and attacking of defensive buildings should be increased by 50% and should persists until the control over the hero is over.
    Hmm, that's an interesting idea to balance it actually

  5. #25
    Trainee
    Join Date
    Jul 2014
    Posts
    38
    Quote Originally Posted by arieoreos View Post
    i like the idea, the only problem is that attacks are already op, this would make them a slight bit more, but good for lower levels. a lot.

    for time i suggest 10 secs, 15, 20, 25
    Ah I see well, thank you for the time suggestions!

  6. #26
    Trainee
    Join Date
    Jul 2014
    Posts
    38
    Quote Originally Posted by Ferri86TKOI View Post
    Non-sense? OK, sorry. I will explain it better. This is enough stupid BECAUSE this is not a player game, you can't control your forces, and SC won't add a virtual controller for a new spell. Also it is a bit non-sense BECAUSE you have to control all the battle while attacking and way to OP BECAUSE you can dash your hero on the TH and raze it. Now it make sense?
    I wasn't questioning your point. I was questioning your English skills? "enough stupid" the statement doesn't make any sense. I have already explained how you cannot rush the heroes to the TH and I have explained how you still control the battle but for a small period of time you don't.

  7. #27
    Trainee
    Join Date
    Jul 2014
    Posts
    38
    Quote Originally Posted by TheAnimal View Post
    For time issue, I suggest going with 10, 15, 20... seconds. And as for the movement controls, it would be good if you swipe from your hero to where you want him to attack. Manually pressing the attack button WILL NEVER BE ACCEPTED BY SUPERCELL because it spoils the game.
    I like the time suggestion of yours because I did have difficulty coming up with reasonable time intervals. I hadn't considered the swipe idea! That's pretty good thanks!

  8. #28
    Banned
    Join Date
    Jul 2014
    Posts
    1,260
    doesnt really work plus the levels shouldnt be 15 30 45 60 it should be more like 15 20 25 30

  9. #29
    Senior Member
    Join Date
    Sep 2013
    Location
    Pandora
    Posts
    325
    Quote Originally Posted by ZzAaronsZ View Post
    I wasn't questioning your point. I was questioning your English skills? "enough stupid" the statement doesn't make any sense. I have already explained how you cannot rush the heroes to the TH and I have explained how you still control the battle but for a small period of time you don't.
    Ummm... Does not stupid make sense? But, is like playing football and, at a certain point, starting play card to decide the winner. This is only an example, sure, but you can't confuse two different kind of game, so stupid is more or less what I want to mean.

  10. #30
    Trainee
    Join Date
    Jul 2014
    Posts
    38
    Quote Originally Posted by ChiefJoshuaCOC View Post
    doesnt really work plus the levels shouldnt be 15 30 45 60 it should be more like 15 20 25 30
    I agree. Smaller time intervals are needed..

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •